Satchel charges = the new ex-pack? -1 reply

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CaseyTheBrash

Master of the Pop-n-Lock

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13th June 2004

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#61 14 years ago

I already see an army of AT guys. :)




LordKhaine

I sing the body electric...

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5th October 2003

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#62 14 years ago

I like the idea of a random chance of satchels or mines. Though I'd also love to see the engineer lose his pistol. Giving yet another reason to pick assault over engineer. Though I see less engineers now than before so it's better in .65 than it was.

As for the Axis AT.... how about randomly having a faust and rifle, or a schrek and pistol? The chance of spawning with a pistol instead of a rifle would surely cut down greatly on the amount of At guys. I'm sure many people would start picking the assault class instead if they werent sure of getting a decent infantry weapon.




CaseyTheBrash

Master of the Pop-n-Lock

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13th June 2004

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#63 14 years ago

You could always make the faust a pick up kit with no rifle. And make the german's use the stovepipe as their basic AT with a pistol...hell you know what you're doing, don't listen to us. ;)




Rathole

Take one for the team

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24th March 2004

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#64 14 years ago

It's my understanding that panzerfausts were quite common, particularly in late war. Perhaps the availability of the Fausts could be scaled according to time period of the map?

JTM

And I still think satchels should be limited in availability and/or nerfed to prevent knocking out tanks with a single satchel. :)




FactionRecon

11PzG Grunt

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4th August 2003

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#65 14 years ago
LoboI agree totally with this, I fear more as tanker the panzerfaust boys than the engineers, we are discussing about this issue and I suspect the overpowered german AT class has dark clouds in its future, maybe we will remove the rifle and give them 2 or 3 fausts, it was a light weapon and they carried more than one, the actual german AT class is way better than other countries AT classes and its infantery fighting habilities results in too many players fighting as AT, we don't want this.

It would be so great if you guys did something to limit those.




Skipster

I live on Gaming Forums

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29th July 2004

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#66 14 years ago

One drawback to satchels vs. expacks is if you, as a tank, actually HAVE infantry support, the covering infantry now has less time to spot and shoot the bad guy, since the satchels go off regardless.




Beast of War

Born to kill

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28th May 2003

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#67 14 years ago

Well, what Lobo says - making the panzerfaust player a real AT class with 3 panzerfausts ( 3 shots just like the other AT class ) but remove the rifle and make them vulnerable to (normal) infantry - makes a lot of sense to me too.......

Every class should have it's achilles heel and the current panzerfaust class has none, while the allied AT class is very vulnerable to infantry attack ( as they should be )

With 3 panzerfausts the AT class will even be deadlier to tanks, but if too many players choose that class they risk being overrun by enemy infantry.

Now the real panzerfaust carrying infantry indeed had a rifle - or even MP or assault rifles - but you have to balance them out in so they are not distrubing gameplay. I would have given them a pistol, just like the other AT classes, despite the panzerfaust being much lighter......the damage it deals is already far more lethal then the other AT classes. Giving them 3 Panzerfausts to carry and a pistol is what i think a very acceptable choice.

Afterall real bazooka carrying troops for sure often had a carabine or thompson aswell, and not only a pistol.......you would happily carry some extra weight if that could save your life in unexpected situations. If you shoot a tank with a bazooka, and the crew survived they will come out with MP's in their hands.......( german tanks had lockers with a few MP's wich could also shoot through pistol ports in the tank to kill infantry close to the tank ) If you only had a bazooka when the german crew comes out with MP's, you have a problem i imagine.....So they not having any better then a pistol is just as reasonable as panzerfaust class only having a pistol. ( at least when they have 3 panzerfausts )

If this solution is not chosen, then there is no alternative then to limit the amount of players that can be panzerfaust troops.




D-Fens

uwe bolltastic!

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2nd May 2003

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#68 14 years ago

and bazooka guys carried carbines.




Walker42

GF Pwns Me!

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5th September 2004

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#69 14 years ago

I think the AT guys should have carbines/rifles, and make them pickup kits.




Rathole

Take one for the team

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24th March 2004

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#70 14 years ago

@BoW - So far, it doesn't seem like the faust class is uber powerful. The faust is not a sure kill and when it doesn't kill, you're in a world of hurt against most tankers. After you're done with your faust, you're running around naked as a rifleman, with no grenades or other support. The scarcity of ammo boxes generally prevents whoring. I think if you were to give 3 fausts, then the class would be much more powerful. Given the prevalence of fausts in the German ranks, I don't really think the class should be limited. It is pretty realistic to have lot's of fausts available to rank and file infantry, at least for late war maps. I think giving the Bazooka kit a carbine would be okay, but this is not as realistic as giving the fausts a rifle. Bazookas were more difficult to operate and usually required a two man team. They didn't have much time to do anything other than operate the Bazooka. In addition, because it can be reloaded, the Bazooka is more dangerous than a one-shot throw away faust. Anyway, my 2 cents for consideration. JTM