Satchels beter or worse -1 reply

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unrealgama

In game name:*TRA*M.Szt.Kol.Kl

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27th May 2004

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#1 14 years ago

i was wondering what every one thinks or satchels i think they took the whoreage to a new level dude to their "set it and forget it" wut do you think do to my poor spelling u gota corret the pool what is WHORESE whoreage




Tas

Serious business brigade

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4th September 2004

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#2 14 years ago

Im not going to vote in that poll cause im confused as to what it exacly says.. But satchels are way better, no more lame expack triggered death when trying to cap a flag.

Only thing is, satchels can be exploited badly.. but thats nothing a well admin-ed serer cant fix.




S1l3ntSt4lk3r

I'm too cool to Post

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27th May 2004

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#3 14 years ago

The satchels are kind of useless, I would like to see them dipped in tar and become real sticky.




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#4 14 years ago

Yeah, expacks were worse. Satchel you must risk your life to get them there. Expacks can be put in a choke point, then you can hide behind something, use 3rd person view, when you see a tankk come, boom, it is dead.




Braun

www.the8tharmy.com

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12th June 2004

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#5 14 years ago

expacks where cool but where kind of nooby the way they were used...satchels are just as cool if nto cooler though




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#6 14 years ago

Expacks were the most shockingly unrealistic and overpowered pieces of vanilla drifshit to linger in FH I've ever seen. There's no way anyone who has the slightest idea about realism can agree to put those back in. There are so many reasons not to.

Satchels may not be completely realistic and ARE a little too powerful, but they are at least a good effort to get the job done without overpowering the class and without making it impotent. I've seen satchels used just as well as Expacks were, they just require intution and skill instead of a fast computer and counterstrike reflexes.

Expacks are dead and good riddance. Best change FH put in since it started was removing expacks. Anyone who was here .5-.6 knows the crap they were used for and how blatently unrealistic and retarded they were.




unrealgama

In game name:*TRA*M.Szt.Kol.Kl

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27th May 2004

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#7 14 years ago

true there is no more choke point or flag boomin but for tanks its alot whore kuz u set em and run or die even but they blow no matter wut, i guess get rid or 2 evil's and make one worse. personally id rather live with the choke point(kuz it realistic) but its that falg cheapness that gets me altho i had more problems with that in DC damm dc monkeys i cant even play that mod anymore those guys wouldnt no team work if it was bangin there sister




MR.X`

I'm too cool to Post

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30th April 2004

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#8 14 years ago

Both suck. Putting a block of high explosives onto a tank wouldnt do shit aside from ruin the pretty paint job.




[11PzG]matyast

[11PzG] clan leader

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5th October 2003

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#9 14 years ago

maybe it would...

But yes, satchels rarely stick to tanks...thats my only problem.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#10 14 years ago

What was the problem with xpacking flags? The way i see it, it was a decent substitute for AP mines. If you were coming up on a flag, and it was xpacked, you should have waited for an engineer to come and disarm them (or do so yourself)! Wow, teamwork!