Shenanigans! -1 reply

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Blistex

Been here longer than you!

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21st May 2003

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#1 14 years ago

These are quite possibly the most brilliant/stupid tactics ever devised (drunk at the time of their execution)! I know some of you are going flame me for this, but I have to share!

Some background! I have a friend Trevor who perfectly compliments my inner hoodlum (as I do the same for him). Whenever we get together trouble usually results, but not anything illegal, well not too illegal.

So he brings over his new Alienware laptop to my place, we get really drunk, and decide to place Forgotten Hope. Trevor on his laptop and me on my PC, in the same room, both using cable connections (he brought over his cable modem). So now what we essentially have is the best possible cooperation imaginable since we can also see each other’s screens.

Now onto the Tactics!

Bocage:

I spawn as a pilot and Trevor spawns as an engineer. We both hop into the schwimmwagen and take off on the northern route (around to the enemy’s rear). I take the schwimmwagen to the enemy base and hop out while Trevor takes the schwimmwagen back to the northern most part of the map. I wait for the P-38 to spawn and hop in! I manage to take off with the plane smoking slightly due to small arms fire from the Americans and my own team and proceed to the north part of the map! I land next to Trevor and leave the P-38 with him and take the schwimmwagen back to the US base. I get back and steal a Sherman and take it back to Trevor. Trevor (the engineer) now has two vehicles to maintain while I go back for another one on foot! At the end of the game we managed to have a P-38, and 2 Shermans permantly out of order! As you can imagine the Allied guys were furious, and were constantly swearing about a “bug” that had removed their vehicles from the level!

Battle of the Bulge:

This isn’t really cheating, but it is a significant advantage due to our being in the same room.

We’re both playing as the Germans. Trevor is hiding in the top of one of the partially ruined buildings looking at the bottom of the hill where the Americans have to drive out of their main base with all the tanks. I am sitting in the Flak 88 next to the windmill. I fire a few shots at the bottom of the hill while looking at trevor’s screen to see where they are hitting and the delay involved be fore they impact. After a few shots we’re aligned with the halfway mark of the slope. I wait for a US tank to come out of the base and when he reaches a certain point I fire!

Since the 88 is at a much higher elevation and the tank is coming down the hill at an angle, most of the hits are on top of the turret or the engine deck, the two softest parts of a tank. Given the 88’s punch, every shot is a kill!

After about 12 minutes of tankers seeing < Flak 88 Blistex> they start to cry “zoom hack”. Not wanting to be banned from the server we try another tactic which happens to be doing the exact same thing with the Brumbar parked in the exact same place, but taking out troops and soft targets.

Karkov:

I hop into a Kubelwagen and Trevor and I zip over to the middle island. Trevor drops a few expacks into the wagon and I zip into enemy territory. I avoid tanks and drive very slowly around the Soviet base so that I get capped, yet the Kubel is unharmed. As soon as Trevor is satisfied that there are enough soviets in and around the Kubel from the death cam on my screen he expacks it and the cycle begins again.

Another thing we did on this level was to take the Panzer IV to the bridge that leads to the Soviet main base. One person stays in the tank about 2 tank-lengths back from the bridge while the other person keeps the apex of the bridge covered with mines and expacks. The tanker uses the coaxial MG-34 and main 75mm gun to keep infantry from crossing, while the mines and expacks keep the tank from crossing. Since the bridge arcs up and blocks the Panzer IV, other tanks can’t hit it from the other side. Also, since the apex of the bridge is mined and has expacks on it, the enemy’s T-34’s can’t cross to take out the PzIV. This way the troops can’t clear a way for the tanks, and the tanks can’t clear a way for the troops.

It was working very well until our arty guys on the hill let a Soviet plane take off and it bombed us immediately. Still we won the map!

El Alemain:

This is one we are especially proud of! We played it as Axis, but it would just as easily work as allied.

We make our way out to the oasis and took that really cool SAS jeep, the one with all the MG’s on it. Our original intention was to just whip back and forth on the allied runway gunning down allied airmen and destroying their taxiing aircraft but it evolved into something more!

After a few runs we came up with a different idea. We would whip throught the allied base and airfield in the jeep with one person driving, and the other person laying prone on the jeep facing backwards, deploying mines and expacks. The mines were used on the runway since pilots are never looking for them, plus their aircraft are very slow to stop. The expacks were used on the entrances of the main allied base since there is no way for vehicles to avoid them. Also the MG’s on the jeep were great at keeping allied engineers away from them.

Also another great thing to do as allies on El Al is to hop in the SAS jeep with a friend, motor to the end of the axis runway while the one guy pumps rounds into the taxiing aircraft, the other guy covers him from snipers with the other MG. Three guys works great since one guy can also drive as the same time!

Trust me, two guys with the SAS jeep is a force to be reckoned with! Three guys is pure hell on wheels to the enemy troops running to their vehicles.

Berlin:

We were playing as the soviets, but were having trouble with the IS-2 being slowly damaged and eventually destroyed from the 88, and all the panzerfausting. What we did was both spawn as engineers and hop onto the engine deck of the IS-2 (behind the turret) lying prone, and constantly fixing the tank. You’d be surprised how long a tank can last, and how much damage it can endure when 2 engineers are constantly repairing it.

Also for some reason grenades aren’t as effective against you when laying prone on the IS-2. Neither of us got any kills that round, but the IS-2 was only destroyed twice the whole round! And it was always in the thick of things!

After 4 hours of drunken forgotten hope mayhem I threw up in the laundry sink, Trevor in the garbage can, and we passed out. We probably would have forgotten the whole thing except for the fact that my computer still had the FH “server has disconnected you” screen up.

God know how many pairs of people we deprived from playing on whatever server we were on after passing out and forgetting to log out.




[11PzG]matyast

[11PzG] clan leader

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5th October 2003

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#2 14 years ago

lol....nice story

What server was it?




Creeping Death

FEAR PROFITS MAN NOTHING

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15th March 2004

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#3 14 years ago

Wow....if only you put use of your collective skills for good, instead of evil.

Very cool Blistex, especially the bocage stuff.




BAM

I pretend I'm cooler than AzH

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27th April 2003

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#4 14 years ago

nice you and Trevor are a real commando team ;)




Blistex

Been here longer than you!

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21st May 2003

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#5 14 years ago

'[11PzGmatyast']lol....nice story

What server was it?

Dr. McGillicuddy managed to erase that from my memory, he also made me forget how to operate a toilet seat, do simple math, and he also made me curl up in my bed and shiver like a little old lady last night.

Bastard!




Shade_PW

GF is my bext friend *hugs GF*

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6th October 2003

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#6 14 years ago

LOL! Just don't do it too often, hehe! :lol:




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#7 14 years ago

Very nice read there Blistex. I was really laughing out loudly...




Oxide

Malaj

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18th October 2003

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#8 14 years ago

Oh the madness!

Gaming online + alcohol = win. Now, who said geeks can't have fun? ;)




Beast of War

Born to kill

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28th May 2003

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#9 14 years ago

Heh, what fun with the 88 mm flak. You would swear if a 88 mm is killing several allied tanks in a row, allied players start wanting to take that 88 mm out instead whine about hacks........mobile artillery from the village ( line of sight, no spotter required ) stationary artillery at the allied base ( with spotter ) or some infantry swimming over between the bridges where no one is really looking is quitte capable of silencing that 88 mm.......typical pub players :rolleyes:

That vheicle abduction is quitte fun too....but when more then 1 vehicle is abducted the empty ones do show up on the (mini)map. Again enemy players could have known what was going on, especially when they saw enemies steal their equipment and were firing on them.......it is very unlikely after months playing a game there is suddenly a bug you never seen before.

With the bridge, the tank and the mines, that is not entirely safe.........The tank cannot be hit when the other tank is right on the other side because of the slope of the bridge, but it can be hit whe the other tank is following the riverbank left or right some distance.......and then it will be hit in the rear side.

Also a tank is near powerless against infantry swimming over, usually all machineguns on a tank can't depress low enough to hit infantry in the water or sneaking around your tank ( with unavoidable explosives ) at a lower level riverbank. If you want to survive in a tank being near a river, you will have to have a player with a machinegun ( mounted in a vehicle or a tripod ) overwatching your position from a distance behind you, killing all infantry that emerges from the river......in fact, that works so well when you have a mg in your back overwatching and you are not too close to the actual river bank slope no enemy infantry will kill your tank.




Blistex

Been here longer than you!

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21st May 2003

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#10 14 years ago

Beast of WarWith the bridge, the tank and the mines, that is not entirely safe.........The tank cannot be hit when the other tank is right on the other side because of the slope of the bridge, but it can be hit whe the other tank is following the riverbank left or right some distance.......and then it will be hit in the rear side.

Also a tank is near powerless against infantry swimming over, usually all machineguns on a tank can't depress low enough to hit infantry in the water or sneaking around your tank ( with unavoidable explosives ) at a lower level riverbank. If you want to survive in a tank being near a river, you will have to have a player with a machinegun ( mounted in a vehicle or a tripod ) overwatching your position from a distance behind you, killing all infantry that emerges from the river......in fact, that works so well when you have a mg in your back overwatching and you are not too close to the actual river bank slope no enemy infantry will kill your tank.

A lot of people tried going the long way around and the river! Mind you the river was suicide since our whole team was pretty well lined up along it with APC's, Panzer IV's, and the arty above was spot on!

Anyone who managed to make it to the river and hop in found themselves swimming with many grenades and bullets landing about their heads.




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