Ships & effects -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#41 10 years ago

I never enjoyed naval combat anyway. The only problem is, that FH2 was advertised as the first mod with naval combat because of the working sub, there could be quite a lot of "image damage".




GoldFingero

Swedish spy

50 XP

15th June 2008

0 Uploads

155 Posts

0 Threads

#42 10 years ago
ctz;4533618This thread is sorely in need of clarification. First, we do have multiple naval units currently in the mod. Of these, three have been shown in news (u-boat, LCA and LCVP). Others have not, and for politeness' sake should probably not be discussed by people other than the maker (Messiha), at his option. Second, the LCA was placed on Crete for one test session and it performed about as well as boats of that class did in BF42: - You could be a passenger as normal, - You could ride freely in the vehicle while it was in fast motion, - If the vehicle hit an obstacle, free passengers would be violently thrown forward and receive damage from the vehicle or terrain. With that said, the approach used here (the player collision of the boat deals no damage to players) has a critical drawback for larger vessels: parachutes are no longer needed to prevent your death when bailing from an aircraft: you can just fall and hit the deck and you will survive. This will make any map like Coral Sea a joke. The approach also seems to not be perfect: if the server considers your player to be inside the vehicle's collision, you will be killed. The speed and acceleration of the craft cannot therefore be high. This effect was noted on the JU-52 which uses the same material but causes death to free players at high speeds. Third, we have no naval maps in production or planned. I made a naval test map called 'Mediterranean', but the gameplay is nothing but TDM. Fourth, there are further critical problems with BF2 for naval combat, which I think zuiquan has noted in previous threads. FH2 has no solutions to these, or we would have shared them with the community. - Ladders on moving objects (i.e. boats) do not correctly hold soldiers who are climbing them. Climbing on a ladder on a moving boat freezes your movement, and your soldier becomes floating until you reach the top or bottom of the ladder at which point you teleport back to the correct point at the top/bottom of the ladder. This also makes it effectively impossible to kill somebody on a ladder on a boat without destroying the entire boat. I believe it could be severely exploited on maps with naval caps (such as those on Midway). - Entry points are utterly fucked in BF2 compared to BF42: they are not linkable to individual positions on a vehicle. So if you run up to the deck or AA gun on an empty submarine and press the 'enter position' key you will end up as the driver on the sub and not manning the gun. For the small vehicles in vanilla BF2 this is not such a big problem; for large aircraft carriers it is pretty frustrating. As an aside, it also prevents attaching the entry point to a gunner position on mobile artillery, so it will require yet more hacks to emulate what was trivially easy in BF42: stopping people jumping in and driving you across the map. - Bots do not climb ladders at all, so forget any AI support for naval maps.

But you can make the ships as in battleship mod, you can not go around but we can manage the cannon. But I think it will be naval combat in FH2! You always tend to surprise me with what I thought was impossible in BF2 engine!




[130.Pz]W.Fuchs

Requiescat in Pace

50 XP

20th March 2008

0 Uploads

4,766 Posts

0 Threads

#43 10 years ago
Admiral Donutz;4533428You forgot the image! Mohammed-Saeed-al-Sahaf_iraqi-information-propaganda-minister.jpg "There is no such thing as FH2, and there are certainly no working ships in it. The FH2 is a lie!"

Forgot the guys name so I wasted no time in searching of that image :p




Kubador

First in Hell

50 XP

19th November 2007

0 Uploads

1,301 Posts

0 Threads

#44 10 years ago

ctz;4533618This thread is sorely in need of clarification.

First, we do have multiple naval units currently in the mod. Of these, three have been shown in news (u-boat, LCA and LCVP). Others have not, and for politeness' sake should probably not be discussed by people other than the maker (Messiha), at his option.

Second, the LCA was placed on Crete for one test session and it performed about as well as boats of that class did in BF42:

- You could be a passenger as normal, - You could ride freely in the vehicle while it was in fast motion, - If the vehicle hit an obstacle, free passengers would be violently thrown forward and receive damage from the vehicle or terrain.

With that said, the approach used here (the player collision of the boat deals no damage to players) has a critical drawback for larger vessels: parachutes are no longer needed to prevent your death when bailing from an aircraft: you can just fall and hit the deck and you will survive. This will make any map like Coral Sea a joke.

The approach also seems to not be perfect: if the server considers your player to be inside the vehicle's collision, you will be killed. The speed and acceleration of the craft cannot therefore be high. This effect was noted on the JU-52 which uses the same material but causes death to free players at high speeds.

Third, we have no naval maps in production or planned. I made a naval test map called 'Mediterranean', but the gameplay is nothing but TDM.

Fourth, there are further critical problems with BF2 for naval combat, which I think zuiquan has noted in previous threads. FH2 has no solutions to these, or we would have shared them with the community.

- Ladders on moving objects (i.e. boats) do not correctly hold soldiers who are climbing them. Climbing on a ladder on a moving boat freezes your movement, and your soldier becomes floating until you reach the top or bottom of the ladder at which point you teleport back to the correct point at the top/bottom of the ladder. This also makes it effectively impossible to kill somebody on a ladder on a boat without destroying the entire boat. I believe it could be severely exploited on maps with naval caps (such as those on Midway). - Entry points are utterly fucked in BF2 compared to BF42: they are not linkable to individual positions on a vehicle. So if you run up to the deck or AA gun on an empty submarine and press the 'enter position' key you will end up as the driver on the sub and not manning the gun. For the small vehicles in vanilla BF2 this is not such a big problem; for large aircraft carriers it is pretty frustrating. As an aside, it also prevents attaching the entry point to a gunner position on mobile artillery, so it will require yet more hacks to emulate what was trivially easy in BF42: stopping people jumping in and driving you across the map. - Bots do not climb ladders at all, so forget any AI support for naval maps.

Thank you for clearing that up. At least we now know the reality.




Ronin Pedroshin

GF is my bext friend *hugs GF*

50 XP

13th June 2004

0 Uploads

878 Posts

0 Threads

#45 10 years ago

Oh well, the thing that strikes me most if why the hell Dice removed some of the great features in BF42 when making BF2.

Might as well have called it BFpre-42 in terms of those features.




Kev4000

GF is my bext friend *hugs GF*

50 XP

5th October 2007

0 Uploads

777 Posts

0 Threads

#46 10 years ago

Ronin Pedroshin;4535960Oh well, the thing that strikes me most if why the hell Dice removed some of the great features in BF42 when making BF2.

Might as well have called it BFpre-42 in terms of those features.

What features are you referring to? Either way, BF2 added way more features then it could've removed. With python, shader coding, and the likes, its way more flexible then the BF1942 engine even though there are perhaps a couple features we do miss.




FlyGuy45

*TRA* Spsk. Pilotka VVS

50 XP

22nd June 2005

0 Uploads

6,414 Posts

0 Threads

#47 10 years ago
Raizok

Boys, Boys, Boys

50 XP

27th May 2008

0 Uploads

509 Posts

0 Threads

#48 10 years ago

It's a rare mutation of a Tribble.

Seriously 'though - microphones :).




Ronin Pedroshin

GF is my bext friend *hugs GF*

50 XP

13th June 2004

0 Uploads

878 Posts

0 Threads

#49 10 years ago
Kev4000;4536027What features are you referring to? Either way, BF2 added way more features then it could've removed. With python, shader coding, and the likes, its way more flexible then the BF1942 engine even though there are perhaps a couple features we do miss.

The very ones we're talking about in the thread, being able to use ladders in ships, have aircraft carriers and naval warfare, enter specific positions in a vehicle depending on where you are when you press the enter button, all like in BF42.

To me they were very important aspects of what made Battlefield so special, much more than graphics or shaders, so I hate the fact Dice, for whatever crazy reason, made it impossible with BF2.




GirlsHateMe

I live on Gaming Forums

50 XP

30th January 2006

0 Uploads

1,254 Posts

0 Threads

#50 10 years ago
Niebler;4531798Yay, ships are fixed <3

You mean you can walk or run on ships while they are moving ?