Hydraslav brought it up, but it to be a possible valid argument for the devs to even consider, we need numbers. They are not very likely to change things that make a majority of the players not like FH anymore ;)
The argument is about the ticket pool system and the way it works to win a round remains intact, ( taking flags reduces enemy ticket pool , bleeding reduces enemy ticket pool , kills take off tickets from enemy ticket pool, side with most remaining tickets wins the round ) but players do not receive a personal score anymore to promote playing as a team instead of charging off alone on a personal quest for points and "glory"........wich does give a certain negative gameplay to FH, because it doesn't look like realistic war anymore but a UT/Quake deathmatch with WWII weapons.
Personally I think scoreboard doesn't afect the teamplay, teamplay is in the chromosomas of players, some players love teamplay and others hate it, with or without scoreboard. So this idea is nonsense.
And maybe you remember when DICE released a patch that screwed the scoreboard of FH and other mods, during the weeks we had not scoreboard we almost had not players. So no, thanks.
Original post: http://forums.filefront.com/showthread.php?t=186647
Victim of Forgotten HopeForum bystander
26th April 2004
No, there's no idea with multiplayer games without scores, promotions or etc.. Why it addects team play? We cap flags for scores, we kill for scores, that is good for teamplay.
Could you make a, "Yes, I would like a personal score because this is a game and it has no effect on teamplay" option? This poll is one sided.
What they should do is have a capped flag be three, four or even five points instead of two, making the desire to cap flags and promote teamplay by design. Although you just might have ridiculous numbers of players huddled next to a flag pole for ten seconds! You could have the cap time reduced, but dependent on the number of players in the flag zone, like how a couple of flags on Berlin requires a certain number of players in the cap zone to turn. Players love individual competition and being scorehounds and personal quests for points and "glory". When people see that they can move towards the top of the heap by capping flags instead of flying or sniping, you'll see some fierce fights over flags, with your team united by a common objective. Why this was never implemented fails me. Eliminating individual stats is not the way to go.
Q:Should there be a personal score in FH ? Does it affect teamplay ?
Yes without personal flag/frag score there is more teamplay
"Should there be?" "yes, there should not be". either that, or the order of the questions is inconsistant with the order of the answers. it almost made me answer the opposite of what i wanted :P
ArisakaInconsistency question->answers Q:Should there be a personal score in FH ? Does it affect teamplay ? Yes without personal flag/frag score there is more teamplay "Should there be?" "yes, there should not be". either that, or the order of the questions is inconsistant with the order of the answers. it almost made me answer the opposite of what i wanted :P
I picked the wrong choice because I misinterpreted the poll.
Keep it , I like to look at my score
@ BOW , Just looking at your first ever post on this froum nearly 2 years ago: http://forums.filefront.com/showthread.php?t=75343 ..... note that you got told to use the search button by raslin.... good to see some things have not changed the newbies are still flamed for not using search button ;)