Forgive me if this has already been asked & answered before. For the development of FH2 are little details like signage & signage on buildings get any more attention than in FH1? I only ask because I found with BF1942 and all it's mods they all kind of lacked the same feel in realism. The feeling like I was actually playing in an environment in which people actually inhabited. Now I understand there are limitations but I feel adding some details like signage moreso in the game would give it more of that feel. I had noticed signs in some DC maps and a few here and there in Otolikos maps and think they're a great and much needed touch. This way a main street actually feels like a main street with businesses etc. Or is this just too time consuming to do or cause alot of lag?
Godsign-age ( P ) Pronunciation Key (snj)
Signs considered as a group.
The design or use of signs and symbols.
Yeah, more signage would be good. But also more rubble in urban areas:
An example of the fine use of signage and rubble.
I don't see any signs
He's not talking about "signs" in the sense of "road signs", but more like "evidence that this place was inhabited". We can all agree that BF/FH buildings are pretty bare, and while I'd rather have people spend time modelling combat units and terrain, it'd be really cool to have rubble and debris like what NCOL posted.
Yes, FuzzyBunny understands what I'm getting at. Too often both in BF1942 and all it's succeeding mods did they share the same bare uninhabited desolate feeling of not really seeming like the places we're fighting in were lived in. I thought little details like signs (signage) would spruce things up and besides that's what the real world is like, businesses have signs, institutions have signs, everything has a sign saying it's there yet the towns always feel like they've yet to have people move into them.
Yeah, I agree. I was trying to do that in my aborted Anzio Beachhead map - I had Anzio name signs on the railway station and reskinned one of the city buildings giving it a shop name. It was one of the things I loved about DC (and BF2 I guess... ) - the signs etc made the towns look like real lived-in places.
Hehe. 'Signage'. Thinking about it that word completely threw me off course.
Funny enough, although I know it's a totally different genre/game/type of play/whatever, this is something I really enjoyed about Half Life 2. Although the game on the whole was kind of, egh, I dunno, the atmosphere was fantastic. Especially in the bits where you could go into abandoned buildings along the coastal road, I really dug the effort that'd gone into putting furniture, trash, and miscellaneous crap into rooms.
You really got the feeling of a spookily abandoned area. I'd love to see this sort of thing in FH2; more furniture, paintings, rubble, smoked-out cars, etc...anything that can be done without sacrificing quality of terrain and vehicles/weapons would really be a great addition. As it stands, some of the maps (especially desert ones) give me the impression of "okay, I'm in a battle, I'm fighting dudes, and there's some random stuff around me", rather than making me feel as if I'm in an actual real place, fighting over it. Maps that, IMHO, deserve major kudos for good atmosphere include
-Saipan 1944 -Parts of Eastern Blitz -Parts of Fall Weiss -Counterattack (mainly the terrain & environment, though.) -Mr. Cheese's Cretan Village -Berlin Streets -Parts of Seelow Heights
And Pegasus perhaps? And what about this: http://forgottenhope.bf1942files.com/images/news/140%20-%20furniture.jpg Thats something to start with, don't you think?
Anyone up for a few puffs of hookah and a nice round of Backgammon? Here's hoping that stuff will be found liberally in the houses of FH's desert maps. If you want to add even MORE atmosphere, I suggest adding things like bookshelves, and maybe a toilet/chamber pot/outhouse (whatever they used) just to add more proof, that yes, this is/was someone's house at one point in time before you shelled the crap out of it, or turned it into a warzone