FuzzyBunnyCan we have flare guns too? Ooh ooh! Fuzzy Bunny [Flare To The Face] [WOLF]Yossarian
Yeah in all the reading I have done those wacky Germans loved there flares! Flare guns would be sweet!
Anything that can be used to signal for some help or support would be great, as long as it is historical acurate and that it does not disapear after a few seconds of being deployed, in BFV smoke lkast for about 4 seconds and disapears, for signal to work needs to saty for at least 30-40 seconds or even a minute, or more.
Wanna go Double Dutch?
9th December 2003
Flareguns would be much fun.
The rest of the day and the say after (20 September) the group of Balbach continued to clear houses in the centre of the city. The tactic they developed by house-to-house fights was the following. The first man covered the others with a rifle or carbine in his hands, the second man knocked or kicked the door open and the third man would spring inside. This way they cleared the houses in search of enemy soldiers. The best weapon used after forcing entry in a house was a flare pistol with whistle-cartridges. These bullets were fired into the houses and roared with a loud noise reflected by the walls, crisscross through the rooms. The roaring noise demoralised the British and they generally would quickly surrender.
I think it would be cooler if Flares were actually used to mark targets for close air support.
What would happen is simple: An Officer throughs a Flare into a certain area or marks a specific vehicle.
Now every active aircraft will see a little "target symbol" on their HUD, similar to the "missile lock" in BF 2.
This would remain for about 30-60 Sek. and tell all aircraft to take out whatever is in that area. I think that would make Flares far more effective and usefull, besides being a pretty cool feature.
Actually you are thinking of smoke grenades DJ. You would throw smoke onto a certain area, and it would float high into the sky where planes could see it. I'd rather have the target symbol appear on your map instead of the HUD, because IRL they didn't have floating green symbols on your canopy. He might hear a flare mark from his squadron leader at so and so coordinates, he will mark it on his map. He flies there, using his map, and narrows down the area he must bomb by seeing a column of smoke. Flares, would be useful for "requesting a pickup" on darker or night maps, as well as signals. Signals as in from infantry to infantry, not from infantry to planes, because flares might not last that long in the sky. *waits for Anshulac11 and NCOL to arrive and flame me*
Well BF2 has dynamic lighting yeah? So flare guns and paraflares and the like are doable?
wjlasloRecently an update showed us some British smoke grenades. Are they the same thing as a signal grenade? How will signal grenades work? Will they somehow "spot" everything inside the cloud they have? Or will it be up to the players to realize "there's something there, spray it with MG fire"? I was just rereading the FH2 info thread and wondered how these things will affect how the game works.
ive used them as signals with team mates, throw the red smoke at atank and say "bomb the red smoke!" ur team mate sees the tank or the smoke and nails it with the uber stuka.
McGibsThere's two types of smoke. Cover smoke (which is in the mappack) which is designed to sit low on the ground and spread out over a large area, obscuring view. There is also Signal smoke, which is usually colored and is designed to float into a high, thin, column so it is easily spotted from a distance. FH2 will likely include both. Cover smoke is the most common, as it can be fired from many tanks, mortars, field guns, artillery peices, as well as thrown by soldiers. Signal smoke will probobly be available only to officers and scouts as means to add a visual confirmation on a target for friendly forces.
Awesome news! :eek: