So... How will tank work in FH2? -1 reply

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Kakoru

I live on Gaming Forums

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19th February 2004

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#1 13 years ago

Just out of curiosity (again), How will tank work in FH2? -Would it be possible to make tanks heard from a good distance like IRL? -Would it be possible for mines to destroy only the tank tracks and make them immobilized? -Will Tanks have "energy" like in FH1942 (I hope not)? -Will we "lock" enemy tanks? -Will the aiming sights have zoom feature? -HE and AP ammos? -Will the turret make a sound when turning? Sorry if some questions been answered. Wasn't in the forum for some time.




Mr.MuFf

I want to be like Revenge

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3rd February 2004

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#2 13 years ago
Kakoru -Would it be possible to make tanks heard from a good distance like IRL? -Would it be possible for mines to destroy only the tank tracks and make them immobilized? -Will Tanks have "energy" like in FH1942 (I hope not)? -Will we "lock" enemy tanks? -Will the aiming sights have zoom feature? -HE and AP ammos? -Will the turret make a sound when turning?

1. I dont think it would be that hard 2. Maybe, it might be a tad hard creating new models but the coding shouldnt be that hard 3. What? 4. I think the devs have decided to not lock enemy tanks 5. No idea 6. Theres been lots of talk about different ammo types, what ive heard is that it is possible and the devs are lookign into it 7. They already do :P




Clousseau

FHer since .5

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26th December 2003

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#3 13 years ago

He means like the health bar , i think he wants it as armour and it peirces .




[nl]Invincible

FH Betatester

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29th December 2004

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#4 13 years ago
-Will Tanks have "energy" like in FH1942 (I hope not)?

can you explain that, i dont get it?




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#5 13 years ago
'[nlInvincible']can you explain that, i dont get it?

Sherman hits Tiger in the front = 20% damage from the "energy" or Panther drives to a artilerry hole and losts 15% damage etc. But I doubt that WWII Online style system could be possible..




[BC] Tex Arcana

Smokey Smith kicked butt!

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1st June 2004

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#6 13 years ago

Do the sights need to zoom? I can already hit a Target (eg. Falaise) that is across the Map with the existing sights. The range-finder is pretty good already... The Tanks can already be heard at a pretty good distance (you can even tell the type of Tank it is). The only thing I've found is that every once in a while you don't hear them at all: Probably a "glitch"... I'm pretty sure we'll be using the "Energy" system still...It makes the most sense for development/adaptation. OH BOY do I hope we'll be able to choose between HE, and AP rounds!! Tex begs: "GIVE ME MY F-KEYS BACK!!!"




Christian von Schalburg

[11.Frw]Stbf.Schalburg

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11th March 2005

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#7 13 years ago

Point 5.Will the aiming sights have zoom feature? I wouldn't say this would be realistic. Thats just me.




Xephian

GF Pwns Me!

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15th August 2005

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#8 13 years ago

I hope the devs don't make enemy tanks unusable.




130th Erich

from 130th

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23rd February 2005

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#9 13 years ago

is there any accounts of soldiers stealing enemy tanks and using it agaisnt them?




Guest

I didn't make it!

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#10 13 years ago

Germans used captured T-34's against the russians in battle, so yes there are