I wish locking enemy vehicles was a server-side option. That way everyone would be happy!
I didn't make it!
It would be nice if vehicles used the correct crew amounts. I suppose you could have a driver, main gunner, and a spotter with binocs up top. Possibly the spotter could switch between binocs and the mounted .50 cal. Also the spotter could see a target an give a visual indicator to his gunner for better coordination. The indicator could tell the gunner where to aim left and right and maybe angle as well. Not only that but BF2 has VOIP so that would help a little bit. It would work well with the point system bf2 has where you can get assists and all that. Just my 2 cents.
SPecialist__ Do not have a driver and gunner. seperating them just increases the tard factor by 1000000%.
It's also a problem for Europeans because we don't all speak the same language, yet we do play on the same servers.
Magnified gunsights would be very cool, not just for tanks, but for AT guns too. It's something I've wanted for a long time, especially on the likes of the 88mm flak gun.
i played flashpoint quite abit, and the tanks have seperate positions. i really liked it, once i became accustomed to it. no ts used either, and i didnt find it that hard. the commander had radio commands, left, right, forward, etc. worked pretty good actually.
WWII OL has multi crew tanks however nobody will multi crew - why? Because its in-efficient to use more than one person. I drive tanks in WWIIOL and I find it quite difficult and clumsy to be switching from on position to the other - one of the reasons I enjoy the simplicity of FH tanking. Multi crew would be a step in the wrong direction as far as i'm concerned - tanks need to continue to be somewhat simple to operate.
Tanks are clumbsy.
also, with the weapon "marks" inBF2, if there were separate health bars for each section you could see if a tank had been hit in the front or the left side or whatever, making it even better. :D