Does that mean that all the maps in BF42 FH will have to be made from scratch in BF2? :confused:
I think, but do not know, that the models are convertable. But with the new BF2 engine, greater levesl of detail will be attainable.
Will we finally see levels as beautiful as those in Medal of Honor: Allied Assault and Call of Duty?
current fh ones are already better then mohaa's. Hell there better then pacific assault, and to be honest I like them more the cod even if some aspects of the engine aren't at the same level (on the other hand ther not as big usually). No doubt fh 2's will blow them out of the water though.
Yeah right. Current Forgotten Hope maps just don't have that WWII feeling captured by Medal of Honor: Allied Assault and Call of Duty. I mean, they're great maps, but I guess lack of original (and historically accurate) statics among other things really bites. I'm hoping that when (if) FH moves to BF2, they'll be able to do REAL cities, with roads, and streetlights, and signs in French, and historical landmarks, the whole enchilada.
im pretty sure that they will have to make them again. 2 much new stuff to just copy them over (ie the map scaling feature)
Just a though, the Battlefield 1942 mod for BFV (it's based on the official WWII mod but separate) doesn't seem to be having trouble converting 1942 maps into BFV, but then again maybe it's only because the two games are based off the same engine...
schoolkidYeah right. Current Forgotten Hope maps just don't have that WWII feeling captured by Medal of Honor: Allied Assault and Call of Duty. I mean, they're great maps, but I guess lack of original (and historically accurate) statics among other things really bites. I'm hoping that when (if) FH moves to BF2, they'll be able to do REAL cities, with roads, and streetlights, and signs in French, and historical landmarks, the whole enchilada.
Yea right? There maps aren't anywhere near as big, and the current quality of statics coming out of FH blows them away. MohAA and COD are in a different era's, but there maps are both on average still much smaller and don't encomass the same level of difficulty in creation as many bf maps. If all FH had to do was make a few buildings for a small urban.. map yes its not nearly as demanding. It is tough to match engine features, so its hard for BF mod to compete in this area but I already mentioned this early. There much more focues on smaller scales so they can afford to dump a lot more ram space into more textures for buildings etc and more lighting effects etc. Don't confus the limits of the engine,and the type of map with overall quality. The map designs of FH are much more ambitous, and suceed in that. If your talking about the improved effects-thats not map design. And if you prefer smaller maps with no air etc.. then thats also a personal prefrence over what kind of map you like. Even there,FH has at least on par with many of the smaller style maps depending whcih game and map your actually talking about.
I didn't mean to be offensive or anything. Forgotten Hope's maps rock, they really do. It's just.... I don't know. You saw the pictures I posted in the other thread... when (if) FH moves to BF2, I hope they will work on new building statics (instead of just porting the 1942 ones) and create small urban maps like the ones in MoHAA and CoD. (After all, BF2 is designed for both small close quarters combat and large, intensive battles.) Hell, I would love it if they made clones of some of the better MoHAA and CoD maps, like you said.
and the current quality of statics coming out of FH blows them away.
I'm not so sure about that, I always loved MoHAA's and CoD's buildings. The new textures on 1942 buildings look wonderful, but still, it gets a bit repetitive sometimes, when you notice things such as the church and the lumbermill again and again and again, etc.