Some feature i am really missing in FH -1 reply

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JAGUART

Thanks for the ftk

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29th September 2003

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#21 15 years ago

Red_Dawn.jpg Come on buddies come and get em'. Shoot straight for once, you noob pukes.




-|DKS|- deathBOB

The BOB of Death

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3rd June 2004

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#22 15 years ago

Cool! If any of you have played the PoE mod for vietnam, it handles smoke great! The smoke covers a nice area that fully covers your tank and renders you pretty much unseeable. Its really neat to see a multitank fight with the gunners popping smoke! Makes the battles a lot more interesting.




Dot Com

I'm too cool to Post

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26th June 2000

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#23 15 years ago

This feature would introduce nice cover, however, I would only like one unit to cover it or make it a pick up pack. If everyone had a smoke grenade, well...you know. :rolleyes:




Apro-FIN-

Real men don't change avatars!

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1st September 2004

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#24 15 years ago
McGibsExpect smoke (both types) for .7 Officers will likely get colored signal smoke, and support will get white cover smoke. Also, tanks that have AA gunner's will probly get some kind of smoke discharger as secondary fire.

YAY! Smoke grenades in 5 years:dance:!!! Sorry... Couldn't resist :D ...




Beast of War

Born to kill

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28th May 2003

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#25 15 years ago

McGibsExpect smoke (both types) for .7

Officers will likely get colored signal smoke, and support will get white cover smoke.

Also, tanks that have AA gunner's will probly get some kind of smoke discharger as secondary fire.

Cool....so you were already planning stuff like that :)




Tas

Serious business brigade

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4th September 2004

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#26 15 years ago

smoke would be very nice to have, if it doesnt lag.. could you perhaps add a feature so that vehicles in the desert that are traveling above a sertain speed leave a "dust" trail? That would be awesome..




obliviousnation

I'm too cool to Post

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28th September 2003

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#27 15 years ago

FH have everything up to a nuclear bomb planned for the mod, that doesn't neccesarily mean that they'll release the planned content before the average mammal dies of old age :rolleyes:




BUGS]FHMod[

Forgotten Hope Mod Team

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16th August 2004

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#28 15 years ago
Beast of WarCool....so you were already planning stuff like that :)[/QUOTE] Yep [QUOTE=Al Capone]FH have everything up to a nuclear bomb planned for the mod, that doesn't neccesarily mean that they'll release the planned content before the average mammal dies of old age :rolleyes:

It's a question of time. Personally I have a job, write my exams and have a girl friend. So how many hours do you expect me to have a week for FH? Keep the rolleyes locked up...




Dot Com

I'm too cool to Post

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26th June 2000

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#29 15 years ago
PzReg1|BUGSYep So how many hours do you expect me to have a week for FH?

168 hours! :p




Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#30 15 years ago

I can see smoke being useful in El Al, Prohokia (sp) and such maps for tanks.

It would be nice if it is incorporated on destroyers as well. It might be nice to land some landing craft in the fog (Midway, Wake, Iwo Jima) or having a cover to cornfuse a battleship whne you happen to run into one (and survive!)

As infantry, I wouldn't mind having a grenade or two as well. Especially if your faust doesn't faust as well as what you thought.

Good post BOW.