Some questions and comments -1 reply

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N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#11 13 years ago

Hey Cady, beating a dead horse is silly. The thread was over, not even wanting to be lightning helps in that perspective. :Puzzled:




Archimonde0_0

In Vino Veritas

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27th August 2006

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#12 13 years ago

I had the best Idea for a Bipod the other day, a static one mind you. Where it was spiked or secured into the ground or some other place, and the gun rested on a ball bearing at the tip of the bipod. If ya think about it, now your gun can traverse full 360, and almost 180 degrees vertical.




Uberhauptstormfuhrer

Dread pwns me!

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17th August 2006

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#13 13 years ago

I have one suggestion about the mg 34. They should remove the climbing of the weapon while firing and replace it with an decrease in accuracy with prolonged firing.

I find it silly to see the mg 34 climb while the weight of the barrel should keep it down. The same could be said about the bren, but because it is probable impossible to give it a climb while standing and no climb while prone, so it is fine like it is.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#14 13 years ago

I m happy to say that some of the mentioned things have already been fixed/added

this includes weapons/ statics /models cant go into details cause i m afraid lobo will find out:donitz:




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#15 13 years ago
N24Reporter;4325110Hey Cady, beating a dead horse is silly. The thread was over, not even wanting to be lightning helps in that perspective. :Puzzled:

I saw a few things I could support and answer, although I wasn't in the best of moods (not forum related) posting. Tried softening up at the end, so I hope I didn't sound too hard. :( I actually do have a question/suggestion myself. I wonder if there can be a better way to simulate being tracked in a tank. I know the whole limited movement thing is a step in the right direction, but I don't understand why it can get so difficult to aim, as the entire tank violently shakes. I just wonder if there's a way for a tracked tank to have the limited mobility, but still be at least a threat in the form of an improvised pillbox. Anyways, happy to see the news. Maybe include some inthe update? =p




mydjinny

I live on Gaming Forums

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2nd August 2006

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#16 13 years ago

thanks for all the replies




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