Tanks do appear smaller than they do in real life. Simple solution: make them larger...
Its not that easy; the buildings and ships will have to be bigger. So everything will be rescaled except the player model since we are basing size off of it.
Run 4 Da GunIts not that easy; the buildings and ships will have to be bigger. So everything will be rescaled except the player model since we are basing size off of it.
The buildings are already pretty huge as it is ingame, I mean the King Tiger should be huge, where as ingame its about the height of 1 and a half soldiers :uhm:
Wanna go Double Dutch?
9th December 2003
buildings floors avarage on 4-5 meters in bf... :( Your avarage building that is, if it where expenisve houses for the rich i could somewhat agree with it, but simble urban houses with floor of 4 meters high?! It will be a pain to resize everthing but well we sort of have to since nearly none of the bf2 objects will be of use, this would be THE oppertunity to make tanks, buildings, everything on scale.
i suppose one could create a standard size file for 3ds/gmax and get dedicated fans to do a lot of the work for free..... i wonder how the terrain will be in bf2 compared to bf42, when it comes to detail in the heightmap. it would be great if they implemented heightmaps the same way textures are made, so that you could have areas of the map where the level of details in the ground is lower than standard and other areas that are pretty good detail wise (not expected before BF4.....).