i mean a mode that eliminates flag hopping? it would really improve the gameplay imo. especially on later 'street' type maps where you are fighting road for road...
i just really hate flag hopping.
FH1 already has 'push' mode on some maps, I imagine it will make a return in FH2.
I would be happy for all maps to be push types; a couple of guys in a jeep flying around capping flags is rediculously unrealistsic and destroys any semblance of a front line. I know there were 'behind the lines' operations but World War 2, just like any other war, was fought along lines.
Push maps often result in the effort by one entire team to attack a point versus the entire effort of the other team to defend it- this give the impression that you are actually in a battle working to a battle plan, as opposed to non-push maps where everyone is scattered all over the map attacking/ defending random capture points in no particular order; that makes no sense to me and is the anithesis of anything even mildly approaching realism. War simply wasn't fought like that.
PRMM style conquest sure is fun, but Some maps I want toatally open like El ala or what not, maybe it should only be used for Arnhem/Berlin type maps.
yeh i wouldnt mind maps like el and other heavily forested maps to be 'attack anywhere' since thats most likely what would have happened, but as you said for city maps it would be nice to have to follow some order.
heh i like the push maps in fh1, unfortunantly ive only played them briefly, mainly the attack on the philipines map.
Yes it's so much more intense to have everyone fighting on one line instead of everyone just being scattered all across the battlefield.
More chance of teamplay when you force one team to take a designated flag at a time instead of one at free will. Flanking and such obviously still remains an option even with this gamemode.
Hopefully we'll see this in most maps but it's open to some variation... Some maps could have 2 possible assault targets instead of just one but both have to be secured in the end. Leaves some room for variation of tactics and in-depth gameplay.
But bases and such should remain a no capture zone untill all other flags are down imho.
I really hope so. I'm so tired of back capping, especially on frontline maps, like Omaha Charlie Sector.
Yes it really takes the tempo, challenge and intensity out of most matches when it happens.
Depends alot on the map ofcourse since some open maps like El Alamain should obviously have more flags on one frontline be capturable but the second defense line shouldn't be accesible from start though.
Tanked;3464503 War simply wasn't fought like that.
Sure it was. You had Army Group XYZ going for some objective and Group ABC going for another. Look at the D-Day Invasion - how many beaches were involved? :) Other major military operations were/are initiated in the same manner. On a smaller scale it even breaks down to Squad A do this, Squad B do this and Squad C do this.
FH2 wil be interesting to see how squads work out... I'm having a bit of fun here but I am not a firm believer in all push maps. Maps like Liliput and Tobruk I like because there are multiple #s to cap. Most of the other push maps work ok as well. I know I'm probably in the minority here with this opinion. But I don't believe most of WWII was fought with an "Enemy at the Gates" (Russians - opening scene) or Japanese Banzai mentality and there are a couple maps that seem like this is the main tactic to attack. I know the argument is team work rocks but on pub servers that will not always happen.
Goodwood, Nordwind, Falise Pocket, Old Midway, Guadacanal, Iwo Jima (on and on) most players seem to enjoy. A balance I say, a balance... :dread2:
:agreed Half the time I like to sit & guard a flag yet I get accused of being a score whore.:sillyme: GO figure...