I remember when satchels used to say "Fire in the hole!" or some such as you planted it. It was subsequently removed because sneaking up on a tank and putting a 10-second satchel on it was useless when you're shouting "HEY TANKER, I SNUCK UP ON YOU AND PUT A SATCHEL ON YOUR TANK".
I believe the same principle applies for grenades.
Frederf sometimes when throwing a satchel they still say 'Fire in the hole!'
NeumannFrederf sometimes when throwing a satchel they still say 'Fire in the hole!'
Well some countries they were fixed, others not I guess.
10 second satchels have the warning for demolition purposes. 5 seconds satchels do not.
Also, id like to add that most WW2 grenades were not stealthy weapons. If one landed near you, you would likely notice it. For one, theyre really heavy. American pinapple greandes are like a pound and a half, because theyr made out of steel. When a nade hits the ground, you would hear it. Second, most ww2 grenades had really primitive fuses. most of them smoke, spark, and fizzle (which the hopefully will do in FH2). Grenade fights at night where said to look like the 4th of july with fireworks.
and if possible if the grenade lands too close to run away the guy just yells: "OH SHI-" and hets cut off.
heheh, funny you should mention this.
The british AT device in afrika will be the lovely sticky bomb. Its a 2 pound high explosive glass sphear coated in a very strong adheasive fabric, then covered by a metal protective shell. to arm it, one would pull a pin to release the shell, exposing the adheasive (really really sticky stuff) then they would pull a secondary pin to start the fuse, stick it on a vehical, and book it outa there. Now, needless to say, this weapon was absolutly hated by anyone who used it. The glass often broke in tranport, but most of all, it was really fukkin sticky. that is, if it got acedentally stuck to you, it wasnt coming off. if it was armed, you had about 5 seconds to rip the afflicted clothing artical off your body, and run like hell. Not a good weapon, but it seemed to be used alot in africa.
My idea for FH2 was to have a 5% chance or something of the bomb sticking to the player's sleave when they try to throw it. Followed by 5 seconds of screaming/cursing, then a very firey demise.
unwilling kamakazi :p.
lol mcgibs, that sounds like my kind of weapon
lol i like it
Can I stick it to teammates?
" Okay, pull this and then this...Done!! Okay, now Ill just run back to cover. Hehehe, got that panzer. Huh? Why they are waving to go back? Hell Im not going back there, getting there was already a pain in a arse-"
McGibs, that's a fantastic idea. Of course we're such greedy pigs, some of us would love to see an in-game "failure factor" appropriate to RL individual wepaons. Whether in explosives or firearms, whether premature detonations, incomplete detoinations, duds, gun jams, etc., it would add a wonderful RL bit of uncertainty. So a Breda would jam almost every other magazine, and a 1911A1 never; Jap grenades fizzle out, say, 1-in-20, Americans 1-in-50; German mortars or artillery shells are duds (because of industrial sabotage), maybe 1-in-8, etc.
Imagine: you're freezing in Foy, and you've caught an entire squad of German soldiers sneaking across the field toward you, but you're low on ammo and there's no time to reload, so you toss a grenade right in their midst....and it's a dud. And you die that death that was the fate of not a few soldiers of all armies in WWII. Adds tension to wonder whether your weapon will work when you need it most ya gotta admit. Hey, it might make the knife and spade the most highly valued wepaons!
hah hah...if thats implemented I can just see the effects...
*Brittish soldier arms a sticky bomb
"Now you die panzer...Shit!!!1"
*soldier jumps around cursing
German n00b sniper: "heh got you now you little bunnyhopper"
*Sniper shoots at brittish soldier *soldier explodes, sending his body parts fliying into the air
"oooooo...ub3r snip3r rifle!!!"