Spring Cleaning! (For maps that is!) -1 reply

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Akatosh

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28th December 2003

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#61 17 years ago

In my opinion its way too many maps now, they are ofcourse made with love and theres wonderful details in almost all of them but i think you maybe only should have around twenty maps atmost (yes, i know theres peoples who like to have onehundred maps to choose from but...) and then concentrate to make them nicer (yes, a tough challenge) I have only two complaints, Crete is ridiculous in its new version, i loved the old one. The seccond is that on all desert maps the germans only can win if theres great german pilots at same time as theres bad allied due to the lack of better tanks and wellpositioned AT-guns. My favourite maps are Breakthrough due to wellbalanced map with all kinds of combat on and Fall Weiss because its so damn nice! Wonderful autumncolors.




VioLAtoR[xL]

Retteketet met je Bajonet

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29th October 2003

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#62 17 years ago

The new Berlin rocks. More original maps need that FH touch too it, and that solution is a lot better than saying we need to clean them out of the mod.




Schpetzka

The forums staffers think I'm Cool

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1st October 2003

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#63 17 years ago

My favorite maps are: Prokorovka Breakthrough Omaha

Some of the Pacific maps should probably be removed, for the most part they're all too similar: an island with an airbase and a fleet. Seeing as some of these islands were actually quite larget it would be nice to see a few all infantry pacific maps or at least a few just land ones.

Orel 1943 could be removed. When ever I play the server I'm on empties out when this map is loaded.

All the other maps are all so so.




VioLAtoR[xL]

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29th October 2003

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#64 17 years ago
Schpetzka Some of the Pacific maps should probably be removed, for the most part they're all too similar: an island with an airbase and a fleet. Seeing as some of these islands were actually quite larget it would be nice to see a few all infantry pacific maps or at least a few just land ones.

I'd give this idea a 10/A+.




Mike 51

Bush/Cheney 2004 apparently

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27th September 2003

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#65 17 years ago
SchpetzkaSome of the Pacific maps should probably be removed, for the most part they're all too similar: an island with an airbase and a fleet. Seeing as some of these islands were actually quite larget it would be nice to see a few all infantry pacific maps or at least a few just land ones.

Damn straight! :)

By the way, as FH chose to merge with Pacific Shores, are the new maps Saipan and Makin and so on their work then? Because I'd have thought that a Pacific-only mod would have more Pacific map ideas up their sleeve than just the same island-fleet-airbase set up you talked about. I mean if they were hoping to carry a whole mod just on the Pacific they must have some more imaginative ways of presenting it than the standard DICE fomula. Or is more coming?

Orel 1943 could be removed. When ever I play the server I'm on empties out when this map is loaded.

Hey, back off chief! ;) I love Orel, it's one of my favourites. Laggy with anything less than GB of RAM, but its so big you get to pick your own battles, and you can have your own enclosed little fights like you're really in a big warzone, rather than a really restricted deathmatch arena where you can only run and shoot in one direction. I know most maps aren't like that, but you can see where I'm coming from - I love the freedom Orel gives you.




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#66 17 years ago

My introspective map ratings.. Alpenfestung - [color=red]9/10[/color] There's a few bugs here, but this is a beautiful map with a LOT of great terrain that leads to strategic tank battles. There's also some cool vehicles to play with, plenty of AA at the bases, and generally a fun map. Not too big, not too small. One of my favorites. Arnhem - [color=red]7/10[/color] I didn't like this one at first, but it grew on me. I'm definately not a fan of linear maps, and this one escapes that description just barely. The Bridge is very well designed, with lots of places for Brits to hide and Piat stuff. Once the Axis busts in, there's still tons of windows and alleys to evade and attack in. The flag cap radius on the lowest flag needs fixing, and I'm not entirely sure a Puma is a good idea for that map, other then that, it's a fun one. Battle of Foy - [color=red]6.5/10[/color] The "infantry map" ideal is overdone IMO, but this one isn't bad. The hill area could use a bit more cover, and the MG42 simply can NOT be a spawnable kit, or else the entire axis team can take them, and they DO. The U.S. have a pretty good chance of winning by sending people around the outsides of the map. I don't mind this one that much. Battle of Orel - [color=red]7/10[/color] I don't know exactly why, but this map isn't as much fun as it should be. There's way too many flags for one, the planes are completely useless, and there's serious possibilities for spawn camping with the unmatched Tiger. I'd like to see the Tiger replaced by a Jagdpanther/Jagdpanzer/Stug3g and perhaps add another T-34. Axis might also do well to get a Panzer747r (captured repainted T-34/85 with awesome new skin).

Battle of Pavlov - [color=red]7/10[/color] A visually impressive map with a lot of great cover, some really cool BF:V-esque buildings with rafters and collapsing floors to shoot from. Unfortunately the PPsH is a noob cannon and the Axis guns are terrible in comparison. Rifle grenades are way overused as well, it makes it seem like a bunnyhopping rocket launcher festival. Maybe the G43 could make an appearance to counter the PPsH? Battle of Valirisk - [color=red]8.5/10[/color] One of my favorite maps. Russians need an IL-2. Besides that it offers a lot of cool tank battles. I would like to see less of a bottleneck at the bridges, perhaps adding another way around to make the action more dynamic. Germans can get to the flags a lot faster then the russains can and it makes for a crippling disadvantage at times when they have capped 4 flags and the first T-34 reaches the closest flag, with a Tiger and Stug staring it down. Berlin 1945 - [color=red]7/10[/color] Again, with the infantry. PPsH is ridiculously whored, STG44 seems to do SMG damage at times. The IS-2 isn't that much of a problem given the almost-adequate Panzerfaust100s, but the placement of the '88s on the other side of the river are. They can be abused into being a spawn-raping weapon that is nearly uncounterable. A few MG kits for Axis would be nice, it is BERLIN after all, they probably have a few lying around.. Berlin Outskirts - [color=red]4/10[/color] I can't stand this map. It's a linear turkey shoot. There's no strategy at all, you just drive your tanks over the hill and watch them get blown up by a KT hiding at the very edge of view distance, which after being shot twice with your IS-2 is still alive and well. Take the KT out, lose half that laggy barbed wire, and add another '88 to compensate for the KT. The KT is overpowered and unkillable at range if there's an engy on it. Once the Russians get the trenches, it's PPsH until dawn. Breakthrough - [color=red]10/10[/color] This map I like. Late-war, so there's no crippling lack of essential units for any certain side. The paratrooper class should be default for this map given the JU52 and C-47s. The mobile AA is effective and useful, the bridge isn't a bottleneck, and there's a lot of forest and terrain to make tank battles interesting. The axis church city looks unfinished at parts. A Panzershreck kit or 4 would be nice. Crete - [color=red]6/10[/color] One of the best-looking maps I've ever seen, great detail, nice terrain. Too bad the JU spawn is broken and that pretty much makes it unplayable. Also, you can't land the JU. There's not enough Airfield and the flight code wont allow your throttle to change in time. The MatildaII is unkillable with those horrid anti tank rifles. I'm sure there was SOME other way of killing tanks that year. Once the JU52 gets fixed and perhaps a Panzerfaust shows it's face, this map would be a 10/10. Fall Weiss - [color=red]4.5/10[/color] The sole redeeming value of this map is the visual prowess. It looks spectacular. Unfortunately it plays like crap. The map is WAY too big for an infantry-based map (it IS, there's almost no vehicles), the uninspired Polish side is almost identical to the Axis except the Axis have MG34s. Anti Tank rifles are both terrible and too good at once, I don't know which. The green Anti Tank guns are bugged and don't shoot at the crosshairs without a lot of weird adjustment. They also do very little damage and are easily destroyed. A lot more tanks, more variety in tanks/vehicles, and some more original hand weapons would make this map better. Yeah, and remove the planes. They are absolutely useless. Kharkov Winter - [color=red]6/10[/color] Not a bad map, the addition of a lower flag makes it more interesting. I say remove the "spawn camping ledges" that are on the hill that practically BEG the arty to sit there and rape the enemy spawn continually. That's no fun for anyone. The planes take the entire playable map area to turn, and are very hard to use in the confined space, especially the JU bomber. The JU bomber also spawned destroyed after the first one is used. Panzerfaust30s are terrible, they need to fire 30 meters, not 8. Omaha Beach - [color=red]8/10[/color] A great interpretation of the landing at Normandy. Looks great. The ticket issue is being fixed, and when it is, it should be a lot more fun for Axis, who's job right now is to bide time until Allies win, because allies dont have ticket bleed. A few more Sniper kits would be nice, and hopefully the deployable MG42 will be re-deployable in .62 to make it a little more challenging for Allies once they get on land. The MP40 is unrealistically weak, and it's completely apperant on this map. The Storm - [color=red]8.5/10[/color] An interesting idea that fell into the classic BF1942 problems. You can't have a huge fortified line, and then a small undefended path along the edge. People will of COURSE take the edge path and completely circumvent the fortified line. This map is pretty fun nonetheless, there's a lot of 88s that can be used against the T-34s once they get in. The small amount of tanks isn't an issue for Axis, as they have a city environment to hide in. Once again, the Panzerfaust30 needs to shoot a LOT farther. The BF110-B is pretty weak. It's only usefulness is taking down IL-2s, and I'd think a fighter would be more useful for that. The 20mms on the BF110-B don't do NEARLY enough damage to T-34s. I could head straight down at 90 degrees and fire 100 rounds into the top of the turret and the tank wouldn't even smoke. Aside from that, it is a really fun map, and that's all that matters. Zielona Gora - [color=red]1/10[/color] Deathmatch. A completely unfitting map for FH. This one needs to be 3x the size, with sniper kits, and less PPsH whoring. In fact, just make a new one, about a different battle, and name it something else. Saipan/Makin (practically the same map) - [color=red]8.5/10[/color] Looks wonderful, as all the new Pacific maps do. Relatively well balanced and fair. Works alright, though the flags just go back and forth the whole game and the Destroyers/Carriers respawn WAY too quickly once the PT boats finally sink them. Saipan needs some AA and a working airfield for Japan. Prokhorovka - [color=red]7/10[/color] The biggest issue I have with this map is the fog distance. You can't see 20 meters in front of you. This makes flying the unresponsive heavy anti-tank planes nearly impossible. You see a target, but it's too late to turn and hit it. Also, it's just too big. The top flag above the bridge could just be removed, no one really cares about it and it's rarely fought over. The city area is really laggy, some optimization there might be a good idea. Other then that, great map. Iwo Jima (FH version) - [color=red]9.5/10[/color] My favorite map in the game. Looks spectacular, tons of wonderful positions to hide in. Only a few problems. The Shermans are too powerful for this theater, as mentioned in a few other posts. The ArisakaGrenade simply isn't an effective anti tank weapon, and they lack any other way of destroying them besides expacks, plane suicides or bombs, or emplacements. Most of the emplacements aren't facing the right direction anyways. The Japs also need a SMG that dosen't suck nearly as much as the MP18 sucks. Wake (FH version) - [color=red]6/10[/color] It looks nice. Other then that, it's a boring, flat, uninteresting map with some poorly placed AA guns. The Batteries of AA are pretty stupid as is, they would never fire all at once in a real battery, it's meant to cover the sky in AA fire, not just one shot every couple seconds. The .50 cal AA is completely innefective. The Type96 could use some accuracy. El Al - [color=red]5/10[/color] Axis can't win this as is against a team of monkeys. There's simply no way to counter 6-12 longbarreled tanks and a P-40 with craptastic PZ2s/4s and one Stuka. There MUST be a tank destroyer to fill the gap in desert maps. The Ju88 spawns once, then it is destroyed every time it spawns again. The mobile Vierling AA is pretty cool, I wonder why they dont use that firing sound for normal Vierlings. It's a lot better then the vanilla "thud" sound played 80 times a second.

Kursk - [color=red]8/10[/color] Interesting tank map. Can't think of anything really wrong with it besides the MatildaII being exponentially more armored then it was in reality, and the MatildaII being in a Russian spawn on a Russian front map. Gazala - [color=red]1/10[/color] Thank god most admins took this out of rotation. A tank map, in the desert, vs. PanzerIIs and 4ds. Wow. Who thought this up? Axis have NEVER won this map, and It wont happen without a longbarreled tank destroyer. Long distance fighting over unavoidable mountain passes, I wonder which tanks are going to be superior, the Crusaders/Stewies with their high velocity accurate longbarreled guns or the Panzer4, which couldn't penetrate a 50 cent whore at 3 yards? 1 Stuka with 1 1000kg bomb isn't cutting it. Again, the JU88 spawns once, then will spawn as wreckage the rest of the game. Panzerfaust30 is again completely inadequate. Tobruk - [color=red]6/10[/color] At least the axis have a Kubelwagon so they can skirt along the lakebed and get the back flag. Phillipines - [color=red]4.5/10[/color] There needs to be a lot more transportation between islands. Once you capture it, you have 1 PT boat to get you to the other ones, and if someone takes it.. you're stuck! BotB - [color=red]9/10[/color] Nice map, good balance, lots of fun.

Bocage - [color=red]5.5/10[/color] Axis got the shaft this time around. I guess they had it coming, seeing as they were completely overpowerful in .5.. Firstly, the P-47D is a noob weapon to end all noob weapons. It owns the sky, and theres so few compotent AA gunners on the pubs that you either sit in an AA gun the entire game and shoot down 4 planes, or get up, try to advance, and eventually get bombed. The Axis need the Tiger back. The Stuka Zu Fuss launcher thingy is useful and I've seen it put to good use, but aside from that, allies win.

Battleaxe - [color=red]5/10[/color] Thanks for the support for this one, I never realized what a bad map it was until I played it with FH vehicles. None of the devs' fault at all, it was bad to begin with.




VioLAtoR[xL]

Retteketet met je Bajonet

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29th October 2003

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#67 17 years ago

Acomba MikeDamn straight! :)

By the way, as FH chose to merge with Pacific Shores, are the new maps Saipan and Makin and so on their work then? Because I'd have thought that a Pacific-only mod would have more Pacific map ideas up their sleeve than just the same island-fleet-airbase set up you talked about. I mean if they were hoping to carry a whole mod just on the Pacific they must have some more imaginative ways of presenting it than the standard DICE fomula. Or is more coming?

It just feels a lot stranger since Arnhem looks like an actual city now, walking on Islands the size of a few rocks sticking out the sea called 'Midway' or the 'Phillipines'. I'd would be very nice seeing them like small 'campaigns' with landing maps like Omaha and Gold, and all land maps on the Island itself.

This would effectively be the Death of a large part of BF, Sea battles, but they don't really fit in BF's scale, and we all know that. We can still keep some in as Artillery I guess, some large landing ships as spawnpoints, but Battleships circling around Islands some not bigger than themselves is pretty weird.




NoCoolOnesLeft

My Blood Is Olive Drab

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18th November 2003

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#68 17 years ago

There needs to be more British-participating pacific maps, like Burma. The whole Japanese Vs. U.S is realy getting old and is totaly tipped to Americas favour.

Gotta admit Breakthrough is one fine map, what makes it so good I recon is that it has everything, tanks/boats/cool kickass tanks/parratroopers/planes/more kickass tanks. Its just so imense with 30+ players, some realy great tank battles there.

Worst two are Saipan/Makin. Sorry but these maps are just plain dull at times, they arent 'solid' enough, no tactics needed and its just yo-yo type gameplay...yknow, running back and forth to the same old flag with no cover between each one except a few huts. Still, there is hope...




AussieZaitsev

Revenge was here.

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14th December 2003

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#69 17 years ago

Zeolona Gora (whatever spelling) MUST GO. i was jsut playing on WOLF were we had 26 ppl playing Fall Weiss, map changes to Zeolona Gora, bam, server emptied




MG42Maniac

A man of dubious moral fibre

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28th May 2003

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#70 17 years ago

LOL, that happens most of the time to me whe nthe map is changed to Zeolona Gora.