We just put together our latest internal build. Some figures to use in baseless speculation ;)
Size (client): 885MB Size (server): 79MB
Vehicles: 73 of which: Air: 18 Naval: 4 Land: 51 (of which 18 tanks, from 4 nations)
Maps: 8 Hand weapons: 60 Emplaced weapons: 7 Soldiers: 6 Kits: 112 Static objects: 546 (compare with BF2's 682)
Lines of Python: 8,810 Lines of C and C++: 738 Lines of VB: 13,241 Lines of code: 583,646 total
Filed bugs: 314 total Fixed bugs: 134 Outstanding bugs: 83 Bugs identified as being unfixable engine bugs: 23
Duration of development: 1 years 7 months 12 days 14 hours 19 minutes and 43 seconds. Average changes per year: 1938.57. Average changes per month: 159.23. Average changes per day: 5.31.
shouldnt it be 73 vehicles?
I wish I could come up right now with a theory of when FH2 is going to be released but I´m to lazy, so I´ll just stick to my previous theory: "they said about summer so it might be tommorrow".
ctz, will it still be released during summer? I'm wondering, at the frequency of one monther per news update, it will be Christmas after all 10-13 maps are showed.
zuiquan1;3820085shouldnt it be 73 vehicles?
whoops, forgot to fill that number in :p
112 kits!!!!?
wo!
18 Air Vehicles!!?... I've counted 6 And what are these mysterious naval vehicles that we haven't seen? And also when can we see this 8th map? I also want to congragulate you on the variety you've put into you're statics. You have almost as many statics as BF2 and it's only the African theater?
Outstanding bugs: 83 Bugs identified as being unfixable engine bugs: 23
Such as? :-)
Look at the "changes per day" stat. Without checking the other topic, I believe it's gone up from 2 on the previous build. Things are heating up!
So I'd say FH2 is around 85% done? Eh?