Sub, questions, issues -1 reply

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mach1muscle351

All my base are belong to n0e

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9th February 2006

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#1 12 years ago

Reg FH, the subs have a few positions. Its difficult sometimes because if you have a crew. The other guy has to stay in the gun or he'll fall off and float away when you submerge. Will FH2 have different seats they can sit in. Maybe give them something to do? Its kinda dumb to have someone 50 feet below the water shooting a cannon at the sup who is still above water. And then he starts to drown after a while. Need some input.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#2 12 years ago

I guess they will have a holding area and maybe make you reload faster(submerged).




mach1muscle351

All my base are belong to n0e

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#3 12 years ago

I was thinking the same thing ;) But idk if they are going to have underwater battles which would make it useless if they didnt. I never did it in FH before.




wjlaslo

I've defected to the Pies

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13th August 2004

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#4 12 years ago

It would be cool if you, when you exited "stations" inside the sub (more on those later), you came out on top of either the conn hatch (control room) or the deck hatch (torpedo loading room, engine rooms) <-----in parens are "stations" you could be in. If you were in the torp loading room, the sub might reload torpedoes faster. In the control room, it might give you an accuracy advantage of some way. In the engine room you might go faster, all by putting the surface gun crews to work within the ship. People would take about 10 seconds to get out of the stations, if that's possible, then man the deck guns and open fire on some Japanese marus...




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#5 12 years ago
mach1muscle351I was thinking the same thing ;) But idk if they are going to have underwater battles which would make it useless if they didnt. I never did it in FH before.

Great minds think a like! :D




FatJoe

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13th May 2003

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#6 12 years ago

Hmm.. my quick thoughts on that:

An open slot in the engineer room, so that it could be repaired underwater (if it wouldn't unbalance the whole thing. Maybe making it slow to repair?) Now I don't know if this is possible to add or not, but maybe have a sonar slot. So as long as a member is inside the sonar slot, you get a radar around your sub, like on the old destroiers in BF42... just a quick thought :P




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#7 12 years ago

Remeber though BF is not a simulation engine.




FatJoe

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13th May 2003

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#8 12 years ago

true... might gotten a bit too far with realism..

[SIZE="1"]But it's still a cool idea! :P[/SIZE]




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#9 12 years ago

Search forums, posted something very similar a few months back. Good idea, yes.




Komrad_B

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2nd September 2004

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#10 12 years ago
FatJoe But it's still a cool idea! :P

Indeed, and it doesn't seem too much to me. It would make submarining much more fun.




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