More like they saw you as the biggest threat so they took you out first.
Well in that round yeah maybe... though I don't know how they always would've known it was me. And they sometimes seem to do that to me even when I suck at some round.
But yeah, if God existed, he would hate, just like everyone else does :)
I always take out the biggest threat first.
Like Last night my clan was playing Breakthrough and My Number 1 target was Matyast's Stug as hes pretty good in it and he could be a big thorn in my teams side plus it spawns close to the Allied Main next was Pasquills Panther, next was the Airforce and lastly was the King Tiger as it takes a while to get into position.
So you were probobly taken out a lot as you were engaging the enemy alot, after you they probobly took out the tanks behind you.
Luckily in Breakthrough the Typhoons pretty much have to surprise my StuG from behind, so I'm usually safe from air attacks, and therefore the British tanks are far from same from my 75mm StuK40 L/48 ;)
StuGs are the easiest to kill apart from PNZ4Hs to kill in breakthrough.
Hmm, so the Shermans are getting weaker huh? Uh oh! I smell imbalance in maps unless if they will add Shermans x 4.
Hey, I was watching a show about the "Tiger vs Shermans" where the Sherman won the battle because it outnumbered the Tiger 4 to 1. Hey, it's amazing to see some Sherman parts could be taken from ordinary cars..
Moldie, well, how's that surprising, considering the rest of the tanks are heavy tanks - Tiger, Panther, King Tiger? :rolleyes:
I did get blown up by Typhoons a couple of times yesterday, from the side, as did some Panzer IV Hs and other StuGs, but still there's a better chance of surviving a Typhoon attack compared to having NO chance in 0.5.
Yeah, war is as much about your production capacity, supply lines, and vehicle reliability/ease of repair as it is about how strong your armor/gun is. A Tiger is an awesome tank, and can own Shermans, but what happens when the Tiger throws an engine rod while on the way to a battle or something and there are no replacement parts available?
We WILL need some balancing factors (probably in numbers and respawn mixed -- IE: you start the map with two Tigers and 2 PzIVs vs. 6 Shermans, an M10/Jackson/Firefly, and 2 105 Shermans and then have the shermans respawn within 60-90 seconds of being blown and the Tigers take 5 min a piece or something), but assuming a balance is struck overall, individual strengths and weaknesses can be discounted.