Tank Combat -1 reply

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Panzergrenadier

Waffen SS elan

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28th April 2003

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#1 15 years ago

I made a quick search through the forums and didnt see anything so I thought I'd bring it up. I know somebody MUST have said this before however I'm going to say it again. I'v been playing XWWII quite a bit lately and I have really enjoyed tank combat overall - between being able to recon outside of your tank and the actual penetration capabilities and "sudden death" of being outflanked. The tracers on tank rounds were quite nice - I know modern rounds have this but I'v done no reserch on WWII rounds haveing this - perhaps tank tracer rounds would be an order. Also on my agenda would be some kind of difference between HE and AP ammo - I know its been tried before but with a new engine brings new hope. Smoke grenades and commanders copulas - only very few tanks have copulas in FH - I really hope more can get this important feature in. In my book situational awareness is what the tank revolves around and thus why the German system of a 5 man crew in tanks was adopted so quickly by other nations. Smoke is another important battlfield discovery. The US army today still uses smoke grenades and smoke "generators" to cover movements and conceal vehicles and troops. so I suppose I should make this a little more legible and clear so

My wish list

Propper penetration and damage values to tanks - 1 hit kills and no more Bazookas damaging my frontal armor - honesly?!!!

Ability to dismount and reconoiter without betraying your position.

Different ammunition types - AP and HE would be most appriciated.

Commanders copulas on all tanks that had them - Situational awareness is the KEY!

Smoke grenades for tanks - a usefull distraction and covering utensile - my "oh shit button" I need to push in a tank.

Tracer light as seen on XWWII's rounds (makes it soooo much easyer to correct your fire)

Thats all I can think of for now - please feel free to add on as you wish. These are just a few items I'd love to see in FH2 to spice up the tanking.

[130.Pz]Lt Von Luck Pz CO

P.S. Thanks for the hard work guys - I appriciate being able to play such an excelent mod with a devoted team of historians and gamers who make it work.




Arisaka

Staff suffers from PCD

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16th August 2004

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#2 15 years ago
PanzergrenadierPropper penetration and damage values to tanks - 1 hit kills and no more Bazookas damaging my frontal armor - honesly?!!!

The bazooka could penetrate up to 100mm (tests, 70-80mm expected combat performance). That basically means that it's going to hurt through the frontal armour on a lot of tanks. However, skirts are expected to work in the next version, meaning that bazookas will be useless to spaced armor, such as the sides on the PzIV H and the new Pz III.

I've never heard about tracer rounds for the main guns, but i'm sure anlush will help me on that. It seems unlikely to be added from what i know about the ammunition used.

Ability to dismount and reconoiter without betraying your position.

Are you meaning "hide empty vehicles from minimap"?




[BFE]Adder

Lord of Irony

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3rd June 2005

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#3 15 years ago

Propper penetration and damage values to tanks - 1 hit kills and no more Bazookas damaging my frontal armor - honesly?!!!

This is a gamebalance feature on some tanks that bazooka will fly right through your front armor, on other's it simulates a shaped charged smashing into a gunport or somesuch(Quite lethal for those inside) on the front. Rendering the tank unusable or just a tiny bit more damaged.

Ability to dismount and reconoiter without betraying your position.

[/quote] If you have a top MG their is your reconter spot, if your in a one person tank, well them's the risks

Different ammunition types - AP and HE would be most appriciated.

Engine limitation in standard FH, very possible/likley in FH2

Commanders copulas on all tanks that had them - Situational awareness is the KEY!

Coming in FH2

Smoke grenades for tanks - a usefull distraction and covering utensile - my "oh shit button" I need to push in a tank.

Wait for FH2!

Tracer light as seen on XWWII's rounds (makes it soooo much easyer to correct your fire)

Possible, but in the mean time a handy side use of the coxial is round spotting, let off a burst to get general range then fire for affect and move in 3"mm increments assuming your stationary.




Comrade0Red

Za *TRA*, Za Kommunizma!

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25th March 2004

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#4 15 years ago

I don't have too much problem hitting things with the MG. The thing I really like about XWWII is that tanks completely dominate infantry, and it's hard to take them out, as it should be in real life. Also they need to change the MG on the Russian tanks. It's often a DP for the hull and coax MG.




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#5 15 years ago

would the spaced armor really render a bazooka useless?




-=K=- Sniper

Addicted to GF

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27th July 2005

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#6 15 years ago

actually u can do HE and AP look at DCR they have that!!!!




Comrade0Red

Za *TRA*, Za Kommunizma!

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25th March 2004

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#7 15 years ago

They tried it but it had bugs or something. it wasn't feasable. and yes spaced armour renders sub HEAT weapons useless.




[SYN] Ace

Dread thinks I'm a special person

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7th October 2003

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#8 15 years ago

don't know about smoke for U.S. WWII tanks, I'll leave that to the experts -- I do know that some U.S. tankers in WWII would carry a white phosperous round loaded in the main gun and would fire it in front to obscure them from enemy tank/anti-tank fire.




Panzergrenadier

Waffen SS elan

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28th April 2003

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#9 15 years ago

To clarify a few things. 1st off all of these suggestions are directed towards the FH2 - I know that nothing darasticly new is comeing for FH anymore past their next patch.

If you have a top MG their is your reconter spot, if your in a one person tank, well them's the risks

I dont mean by that - I mean as in XWWII where you can dismount your vehicle and run over a hill to scout the terrain without the empty vehicle on the mini map betraying your position. I use the MG spot to recon sometimes however the way I see it awarness wins battles - so the more the merrier.

This is a gamebalance feature on some tanks that bazooka will fly right through your front armor, on other's it simulates a shaped charged smashing into a gunport or somesuch(Quite lethal for those inside) on the front. Rendering the tank unusable or just a tiny bit more damaged.

it may be a game balance and with the limitations of the BF engine however I quicly tire of a Jagdpanther being whittled away by a Bazooka doing dmg to my frontal slope. Getting a shot to anything but the gun mantlet and perhaps hull MG would either impossably difficult or simply have no affect on the armor. Also correct me if i'm wrong but sloped armor made projectile shaped charges loose allot of efficiency - something which further peeves me when I take frontal dmg from a bazooka w/ a panther/jagdpanther ect ect.

I've never heard about tracer rounds for the main guns, but i'm sure anlush will help me on that. It seems unlikely to be added from what i know about the ammunition used.

Trancer rounds meaning that ALL rounds fired have a tracer on them. In todays Abrams all rounds have this and XWWII has tracer rounds on their tanks aswell. Just a small tid bit that I thought was interesting and perhaps usefull.

Thanks for productive criticizm - I'd really like to see even a few of these in FH2 - I think they would all improove gameplay in one way or another.

[130.Pz]Lt. Von Luck Pz. CO




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#10 15 years ago

i think you did not get the patch they put out after there latest release. i had Xww2 some time they released a patch that would make the bvehicles pop up on the mini map to prevent tk's.