Tank Gunsights -1 reply

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Lampshade111

Pro-Filer thinks I'm cool!!

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18th February 2004

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#21 11 years ago

I am the only one who seems to notice that the tank sights seem to "sway" sometimes?




Domo230

GF Pwns Me!

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5th June 2007

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#22 11 years ago

Id love if the tanks had adjustable sights like red orchestra.I know due to engine limitations there nothing you can do about it.

Still a man can dream cant he.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#23 11 years ago
Lampshade111;4773758I am the only one who seems to notice that the tank sights seem to "sway" sometimes?

the sway is due to the sliding of tanks and it has been reduced as much a possible

bf2 vanilla tanks have the same but it is much more noticeable due to the huge optical zoom the guns have




Uberhauptstormfuhrer

Dread pwns me!

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17th August 2006

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#24 11 years ago
'[FtN|GT Die Happy;4774238'] bf2 vanilla tanks have the same but it is much more noticeable due to the huge optical zoom the guns have

I don't really buy this because even when zoomed out or in other vehicles you can get a pretty bad sliding effect. Even when you are not on a slope but on a uneven ground with lots of holes and small mounts.




SiCaRiO

no mas crosshair!

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5th August 2005

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#25 11 years ago

the PR tank sights, with a higher zoom , dont sway that much ..

BUT... i like the sway in the FH2 tanks , make it harder to hit when moving , just like WW2 tanks were (you know , they werent designed to shot on the move :))




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#26 11 years ago
Uberhauptstormfuhrer;4774301I don't really buy this because even when zoomed out or in other vehicles you can get a pretty bad sliding effect. Even when you are not on a slope but on a uneven ground with lots of holes and small mounts.

well if you dont buy that believe me if i say we tested several tank "settings" created by our own devs or "inspired" by other mod teams none of them game the desired result and what you have now is the BEST the devs can think of so far.

other settings might had less sliding but rubberbanding acceleration, or go complete apeshit when colliding with other statics (ever seen a panzer IV fly 300m through the air after bumping into a small wall ;))

we know it is not perfect but it is by far the best solution the devs created so far. you didnt experienced the other options ...