Never mess with a drunken Kiwi
3rd January 2007
Can i get some help with the whole tank combat thing, i know how to use the sights, the angle attacks, flanking the tanks, etc, but it seem i can't hit the tank unless it's point blank, and even then there are the annoying richocets...
The Last Unknown Soldier;4040879Can i get some help with the whole tank combat thing, i know how to use the sights, the angle attacks, flanking the tanks, etc, but it seem i can't hit the tank unless it's point blank, and even then there are the annoying richocets...
All I can tell you is:
Range in-game doesn't affect the ballistics of most German guns terribly much, meaning as a general rule they're flat-shooters to varying degree. German AFVs with a gun of 50mm or bigger (except the Pz-IVD with the 75 howitzer for a gun) are increasingly flatter-shooting the nearer you get to the King Tiger's 88 KwK 43 L/71. At longer distances you don't have to aim as high as you would with the T-34 or, God forbid, the Sherman. With the KT you just barely have to aim high even at extreme ranges where you barely see your target. Even though you have to aim higher at distant targets with a Sherman/T-34, it's nothing like in vanilla. As a general rule you don't have to aim as high as you might think.
Any angle which your target presents you, whether its sloped armor or just because the side of your target isn't exactly 90-degrees to you ("flat"), becomes more of a problem as your range increases. A 200-yard shot on a T-34 which presents its side at a 45-degree angle will kill it, but a 1000-yd shot on the same tank's flank at the same 45-degree angle will ricochet without much damage.
Shooting at sloped armor (generally on the front) is a real problem. Again, a good gun like the KT's will go through the heaviest, most-sloped armor like a hot knife through butter at ranges under 200-300 yds. But with other guns, or longer ranges, you've just got to go for the turret ring (where turret and tank body meet) or tracks. I'd vote the tracks, and it's going to take at least a few shots.
Is this at all what you're talking about? Or are you talking about needing to see a vid cap of a periscope view as it lines up on a target tank?
I'd add - if in doubt over the range, aim flat (dead centre of the sight.) Then watch as the shell explodes in front of the target. Aim up slightly, then fire again. The next shell should explode just in front of the target. Aim up a tiny bit more, and your third shell should be a hit.
It's better to miss low than miss high. If you miss low you can see the shell exploding in front of the target, and you can adjust to compensate.
If you miss high you won't see the shell explode, as the puff of smoke will be obscured by the target as the shell explodes behind it - so you could have missed by inches or by meters, and you won't be able to tell which.
nice tips, another thing is LEARN WHAT THE TANKS LOOK LIKE! Too many times have I been teamkilled because they thought I looked like an enemy. On some servers there is a limit to the range at which it gives the person name whos driving the tank. Also on some maps, germans have stolen russian armor, which makes it harder to tell the difference. Though if you get close enough to see what the symbol is on the side, youd be dead if it was an enemy. ;)
I didn't make it!
I think the best general tip I can give you is to know what each vehicles primary use is; a perfect example of this was about a week ago, I was playing as Axis on Liberation of Caen, and the Canadians had the first flag (the only one on their side of the river), and we we trying to keep them from crossing the river. Some guy had taken the Marder, parked it at the end of the bridge, and attempted to go toe-to-toe with about 4 Shermans. And while this was going on, two of my teammates were off in the Panther, trying to shoot down Canadians parachuting down from their spawn point. The point being, always know what the primary role of the vehicle your in is.
Just use your head, and don't be too proud to do a bit of research on the vehicles in FH.