Tank Sights -1 reply

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judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#11 16 years ago

McGibsI would not be able to stand having a zoom on the tank sights. Thats like shooting someone in a cqb battle with a sniper rifle zoomed in.

just squint, it works just as well.

i assume you and many other drive around with the tank sights up, and not the driving window? you can see more with the "driver's view" and if it were possible, switching to the tank sight could zoom.




BAM

I pretend I'm cooler than AzH

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27th April 2003

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#12 16 years ago

afaik the tank sight is just another view (the view just move around like in a airplane when you hit F9 )




BlitzPig_Machine

Addicted to GF

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1st October 2003

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#13 16 years ago

I think as a rule tanks should be perma-zoomed...at least slightl (that's realistic...tanks usually had a minimum magnification, not just 0x). They shouldn't be the cqb juggernauts...at least not from the gunners seat. I do understand the trade-off of having a single person operate a tank though.




Nurenig

FH Xlite

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26th December 2003

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#14 16 years ago
MelanchOliNo need to say stuff like "what are you smoking".

What you smoking :uhoh:




MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#15 16 years ago
NurenigWhat you smoking :uhoh:

:lol: Sorry pal, I just got a lil pissed off by that statement. My bad.

And as for the zoom on tank sights, I agree on that. However, the zoom factor needs to be tweaked very thoughtfully given the average distance of tank combat in FH - maybe 2x, 2.5x or so. Especially for the Tiger I with its rather slow turret rotation.




tvih

The Village Idiot from Hell

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30th December 2003

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#16 16 years ago

I thought that there was the totally non-magnified view as well as the magnified mode for tanks... at least that's what I've gathered from certain descriptions. Oh well, for FH's purposes that'd be the best way in any case, I think. But even more than any magnified sights we need shells that can kill infantry. It's stupid how infantry that is just a few meters from a tank shell blast survive like nothing happened, or maybe fly around a bit and end up on top a building and then shoot you on the top with a bazooka :angry:

And for those who think the tanks are too accurate in FH... no, they are not - if anything, they are too inaccurate. A T-34 could hit a tree, or a person's head, from one kilometer away. Constantly, not with just a lucky shot. Reino Lehväslaiho demonstrated this to the Finnish war leaders once. He shot a pine tree from top to bottom, a meter at a time, and finally blew up the tree stump too. 'nuff said about accuracy.




TheYakuza

me learn english..unpossible

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22nd June 2004

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#17 16 years ago

Well that is quite surprising to me that they were so accurate...not sure why I was under the impression that they were less accurate than the game itself. I did have the privalage of going to the bovington tank museum when I was younger and I got to see a Chieftain fire on an open range..it shot at an abandoned truck from a range. I am not sure what happened but it took the driver 3 shots to hit it dead on.




tvih

The Village Idiot from Hell

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30th December 2003

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#18 16 years ago

Well, maybe the gunner just wasn't skilled enough, or the aims were misaligned? Understandably if the optics are misaligned, your shots don't go where they should either. And the gunner's skill plays a big part, Lehväslaiho was one of the best gunners Finland had, if not the best. He himself calibrated the optics, when many others left that to the mechanics.




BlitzPig_Machine

Addicted to GF

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1st October 2003

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#19 16 years ago
TheYakuzaWell that is quite surprising to me that they were so accurate...not sure why I was under the impression that they were less accurate than the game itself. I did have the privalage of going to the bovington tank museum when I was younger and I got to see a Chieftain fire on an open range..it shot at an abandoned truck from a range. I am not sure what happened but it took the driver 3 shots to hit it dead on.

Depends on a couple things...if your gunner is good and zeroed then he's not only going to be able to hit targets ~500m (WWII we're talking) but pick which PART of the tank he's going to to shoot. In Another River, Another Town, by John P. Irwin, he talks about how he took out a Jagdtiger (well, we assume it was from the description offered) and another heavy tank (might have been a Tiger or a Panther) by aiming for and taking out the drive sprocket (cause he knew he wasn't penetrating the armor).

So you can be very accurate I would say. And the same is of course true for German gunners and such.

Those might not have been first round hits, but the adjustments required a degree of accuracy.




Nil Nol

I'm too cool to Post

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1st December 2003

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#20 16 years ago

Dear FH Developers,

Can you fix the unpredictable shot accuracy of the Tiger and King Tiger tanks? Even when sitting perfectly still on level ground, the shot sometimes goes wild (in a manner as if the tank were moving). This never (or hardly ever) happens with the Panzer IV or StuG-G. The sights on the Tiger and KT also do not help in this regard.

While I'm at it, is the top-heaviness of the Panther and IS-2 going to be fixed? These things tip at the drop of a hat.