Tank Sights -1 reply

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SdKfz181AsufE

I'm too cool to Post

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9th March 2004

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#21 16 years ago

In the manual provided to Tiger crews, it states that a competent gunner was expected to hit his target on the third shot.

German optics were superior, and good gunners usually didn't need all three shots to hit the target. The sights provided in FH are, at best, rudimentary. The actual sights would be much more accurate, and allow the gunner to adjust for range. Of course, there is no subsitute for practise!




Froggin_Ashole42

My nationality? I'm a mut.

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5th March 2004

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#22 16 years ago

http://home.arcor.de/Jalik/pzguide/panzerguideeng.html#visier That is actually for a different game but it uses the same principle. It is DEAD ON BALLS accurate I tell ya. Requires alot of math though.




MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#23 16 years ago

SdKfz181AsufEIn the manual provided to Tiger crews, it states that a competent gunner was expected to hit his target on the third shot.

German optics were superior, and good gunners usually didn't need all three shots to hit the target. The sights provided in FH are, at best, rudimentary. The actual sights would be much more accurate, and allow the gunner to adjust for range. Of course, there is no subsitute for practise![/QUOTE]

[QUOTE=Froggin_Ashole42]http://home.arcor.de/Jalik/pzguide/panzerguideeng.html#visier That is actually for a different game but it uses the same principle. It is DEAD ON BALLS accurate I tell ya. Requires alot of math though.

I don't know - as long as I've got a long-barrelled tank at my disposal, I seem to hit rather precisely in FH. Adjusting for range isn't that much an issue, from my experience. Just aim a bit higher. ;)

And I also hardly use the tank sights in the way they'd be used IRL. Still - it works, I even got accused of cheating last night on a Bocage game. I was beginng to miss that. :D




TheYakuza

me learn english..unpossible

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22nd June 2004

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#24 16 years ago

There are times that I wish I could take a ride in a tank and operate the turret and gun... I think that would help put the game into some perspective for me...




FryaDuck

All my base are belong to n0e

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30th September 2003

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#25 16 years ago
Froggin_Ashole42http://home.arcor.de/Jalik/pzguide/panzerguideeng.html#visier That is actually for a different game but it uses the same principle. It is DEAD ON BALLS accurate I tell ya. Requires alot of math though.

Actually Froggin the site you link above is Jalik's Panzerguide for WWIIOnline. WWIIOnline is a MMOFPS simulator (for want of a better word).

The full clientside of the game you can Download from here it's only 160Mb. Install it/setup and click the playoffline. Setup the keymapper if you wish or just note the keys for operation of tanks (the global one)

Select one of the German tanks or the Sdkfz 232,note the StugB is infantry support as is the Pzkpfw IV Ausf D they operate differently.

k250-char.jpg

Is the sight pattern of the Pzkpfw III Ausf F, the adjustable range scale (Pzgr = AP, Sprgr = unused atm) in 100m graduations and the center sight triangles (fixed). IRL you would use the triangles to lay the gun and roughly calculate range then adjust the range scale, relay the sight (big triangle for stationary targets) then fire. If you are correct with your calculations you will hit first shot. Trusting your own gunnery skill would allow you to lay the exactly where you want to put the shot. In WWIIOnline you can disable the Matilda Maingun with 20mm AP as they could IRL, you can deflect a shot off the lower gun mantle of the A15 Crusader MkII into the hull top.

Stug B you should deploy the gunsight (3, d) and commander (via his hatch). Range (r) on the target via binocs of the commander then set the range to the gunsight. Note calibration is for High Explosive, AP and HEAT shoot further. Pzkpfw IV Ausf D Commander does not range (use above method as for AP) and both the 75mm guns are low velocity.

It does give you a better idea of what AP, HEAT and HE are like as the ballistics in the game are "spot on" to my knowledge. No there are no bots except a couple of mgs.

Now check the British tanks and French. You will find they had less magnification 2.4x (some had better some had worse) as opposed to 4x. The sights were not adjustable like the German, basically you selected your range and layed using the appropriate mark below the 0 center + mark.

Because BF has a limited range view (not 2.5k like WWIIonline) and the sights are not adjustable. The best use of the German sight is to use the top of the triangle for close to medium range and bottom of the triangle for max view distance shots. Similar with the Allied sights except I'll let you work that out.

hope it helps




Froggin_Ashole42

My nationality? I'm a mut.

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5th March 2004

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#26 16 years ago

Yes...I know it is for WWIIOL because I play it and talk about on the forums way too much.




tvih

The Village Idiot from Hell

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30th December 2003

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#27 16 years ago

Well, the IS-2 sights caused me great annoyance today. Haven't used that tank for a while, so didn't even remember that. The aiming with that tank is quite royally fucked. It shoots quite a bit to the left as far as I can tell. At shorter distances it is hard to hit anything.




raslin

I live on Gaming Forums

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9th February 2003

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#28 16 years ago
BAMbeen disscused many times before and its not possible AFAIk there is 2 ways doing it .. Having the second mouse button as zoom ine (you lose Coaxmg) or having zoomed in all the time (wich sucks in Close quarters) ...

Actually, no. You cant use right mouse button to zoom with tanks, because you cant use that zoom feature with vehicles. If you do in a vehicle, online, it screws with everyone else's zooming, infantry included. DC had it in an older public release, and it really screwed with things.

In 1.4 with RtR, they made it possible to zoom the sights on a vehicle permanently, but not adjustable. Its either always zoomed, or zoomed at 1x. I believe it was BG42 who had tanks with permanent zooming, but only like 1.5x or 2x.

Btw, sights on wwiiol work very well, although do to extensive cover, its often hard to find a target to hit at hard range...

Yesterday, I was trying to hit a panzer IIIh with an R-35... took ten AP shells to zero in on him, 5 attempts to shoot him, then someone ended up screaming at me for shooting at him...hmm...

He ended up killing me as I tried to manuver closer, him having a much better gun at range...




Alkali

Slightly cooler than a n00b

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1st July 2004

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#29 16 years ago

Wow... now thats some detail I can really appreciate!

Thanks for educating me guys :)




Comrade0Red

Za *TRA*, Za Kommunizma!

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25th March 2004

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#30 16 years ago

Just to say as a comment to the post about the tank museum truck business, the person at the tank museum was probably not a practiced military person. He probably was just there for show, to fire off a few rounds. It's even possible he missed on purpouse, Three shots is a better crowd pleaser than 1. Tanks HAD to be visciously accurate in real life, or what were they, basically just moving indestructable things since they couldn't hit anything anyway.