tank tracks question -1 reply

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Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#1 10 years ago

Hey guys been a while but I've been reading and it seems that tread imobilization has been taken out? How come if this is true? I'd perosonaly want this feature back. I think it made playing more fun it would also lead to strategy if u have a light anti tank weapon and say there's a tiger in front of u and u can't stop then shooting and disabling the tracks would be the way to leave it for heavier anti armor weapons. I forget the last time I played but this was based off health of the tank? Is there a way by shhooting the tracks that it would leave the tank imovile instead of depending of health? Btw this is only being questioned if this has been removed from the game. And btw I'm getting a of Pc to run games and should be hear on Thursday so canbe back to playing bf2 and fh2 and lest btw if any thing sounds wrong or mispelled it's because I'm only iPod touch and on my stationary bike exercising lol




Lobo

All your base are belong to FH

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27th April 2003

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#2 10 years ago

The tank was not really immobile, and moved with clumsy, horrible physics. We killed the feature for good




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#3 10 years ago

that makes me a sad neighbor lol how does PR work?