The 13th RaptorShreck > all Shreck combines power with range and multiple shots. it doesnt have the faust: "oh crap were is the nearest ammocrate" syndrome.
Think the at rifles (for the tank they work on) are my favorite. Nothing like see a tank spin around as its health slowly diminishes, as you slowy whittle it down from afar. They also double as wonderfully powerfull 'sniper' rifles.....
Major Hartmann@Ohioan: Nice things you state in your first post, but most of them are wrong. We didn't change the hit effects in 065, nor the splash damages of most tankguns, nor did we change anything at the physics. The 88L56 is completely unchanged, the PanzerIV and II the same. (safe the recoil reduction)
You sure about that? I noticed the Ha-Go cannon has a lot less splash damage then it did in .61, and I'm pretty sure the physics have been changed because I don't roll nearly as much.
Also, you HAD to have changed the Tiger 88, becuase it used to take 2 hits to kill a Sherman to the front. I know that's been handled.
The Sherman was overarmoured a little bit, but only about 5 mm. The Tiger was always able to kill it with one hit, you only had to hit correctly.
So, what changes exactly WERE made to tanks? :)
i think the sherman's gun is a little too big
terminal-strikeThink the at rifles (for the tank they work on) are my favorite. Nothing like see a tank spin around as its health slowly diminishes, as you slowy whittle it down from afar. They also double as wonderfully powerfull 'sniper' rifles.....
have to agree, speeding jeeps and trucks are also AT rifle candy. I wish i had the AT rifle in some other more newer maps too. Kill all those annoying jeep rambo's ;)