Don't use a cannon to kill a mosquito.
88mm guns are for bombers, for fighters you've got 20mm vierling and 37mm guns.
hmmm, 88 mm are good against slow flying bombers, or swordfish's, but yeah it usless against fighters, accept they fly straight for you but still its hard to shoot somthing down with it.
Stick to the tanks and bombers for the Flak. Trying to hit anything else is an exercise if futility. As for thier effectiveness against large planes, I dunno. I've taken the Lancaster out in BtR with 3 shots, so that's pretty effective IMO.
I've nailed quite a few fighters with 88s--or at least, damaged them heavily with the airbursts.
I am not annoyed about the difficulty of using it against fast aircraft, but rather about the crosshairs being off against land targets, and about the ability of a lot of vehicles (SHERMANS?!?!?) to withstand even frontal 88 hits. That seems, well, ugh.
Nishat:confused: Ok... We all know this is a superb tank killer... but I always, ALWAYS have the greatest of difficulties when trying to shoot down aircraft, mostly fighters...This is mainly because there are no crosshairs, which is fine, but how do you people manage to use this tank killer to bring down things it was really designed to take down? Also, If your shot hits in the general vicinity, will the shell explode causingg the black shroud of shrapnel or ddoes it need a direct hit.. fuses/direct hits?
There is two problems here, which is due to the graphic engine's limitations as far as I understand.
1) The FlaK 36 was designed to use against aircrafts that flue at high altitudes, +2000 meter. Lighter AAA's like the FlaK 30 was designed for low flying aircrafts. And since the graphic engine prevents us from see more then a kilometer. Add to this that aircrafts disappears behind a magical curtain a few hundred meters away why the FlaK 36 is useless for AA purposes.
2) What made the FlaK so useful against armour was the high muzzle velocity (810 m/s ?) it delivered which gave the AP shell a very high kinetic energy which not many frontal armourplates was able to stop unless they was far away from the gun. The problem is that the ingame 88 don't deliver the historical muzzle velocity it should have.
When firing the ingame FlaK 36 horisontally will it hit the ground just a few hundred meters away wish is just plain silly. The shell shouldn't start to drop significantly until 1500-2000 meter away from the gun. So, since the FlaK 36 don't fire with the historical muzzle velocity is it even more difficult to hit low flying aircrafts then it should be.
But yet again, since the graphical enigne can't handle sight of view that goes beyond 1000 meters do I assume that every gun in BF/FH has to be modelled this way which means we are limited to only play Close-Combat warfare.
This is one of the most annoying things that I don't like with this otherwise very good game. I want to be able to engage the enemy at distance, not when they are already a few hundred meters away. I want to be able to see aircrafts already when they are only a small dot on the sky. I don't want to see them first when they are ontop of me.
Rank XeroxWhen firing the ingame FlaK 36 horisontally will it hit the ground just a few hundred meters away wish is just plain silly. The shell shouldn't start to drop significantly until 1500-2000 meter away from the gun.
YYYESSS!! He gets it! That's what I hate about the frickin thing. You can aim with it, no problem, but it should have a lot less shell drop than it does. That thing should fire straight and true for visible distances in FH like a LASER BEAM OF HOT LEAD LOVE.
and after that, we should include some 20m high and golden super soldiers :gmbeer:
FlakpanzerTypically, a faster round is worse than a slower round, (of course, this isn't always true, depending on the TYPE of round being fired). Lets use the concept of bullets. A high velocity round can kill, that much is true, but the problem is, its possible for a round to be moving so fast that it simply goes straight through the target, causing minimal damage to the victim. The same concept goes with tank rounds, and AA rounds. Not all AA rounds were designed to explode on contact, since the concept of flak is to pepper its targets with metal chunks. If you get a direct hit on an aircraft, its very likely that the round would simply punch a hole straight thru the plane, and, assuming the plane was hit in a noncritical surface, it would continue on. The reason it was deemed ineffective against aircraft when compared to a regular FLaK38 is because it just doesn't put out enough rounds fast enough to deal much damage at all.
I find this very hard to belive.
You are stating that an AA-gun firing at bombers at around 7000-10000m would be more effective if it were fired slower...? This will ofcourse make the time for the shell to get to the right altitude be much higher.
Oh, and for your information, high altitude AA guns were never ment to hit directly on enemy planes, so it make no differnence if the shell travel fast or slow regarding the penetrating the plane. As yourself stated, they were intended to spread metal stripes for damaging the control surfaces, engines, crew or other vital areas.
Last thing: You cant compare the 20mm Flak30/38 with the 88mm Flak 18/36/37 (I think that were the series names). One had like a maximum range of 2km where the other had a range of 10km, respectivly. Meaning they never had the same assignment. The 88mm didnt need to throw out alot of shells for each second fired, as they were usually massed together around vital factories, cities, etc.
You know...the best plane killer in the game is Panther tank IMHO. I´ve killed 15+ IL2s in a round of Seelow Heights and 9 British fighters and bombers in a round of Breakthrough. Especially that round of Seelow Heights was memorable...people accusing me of cheating and saying that I am spoiling the gameplay with the überAA Panther.
Once you know who to lead with it...it is lethal even from great distances and against fighters. And one hit is usually enough for a kill. LaDigue
I didn't make it!
The 88mm round should hit before you hear it go off. Thats what made them so deadly as artillery pieces if I'm not mistaken. The explosions would start going off then you would hear the shells coming in so you wouldn't get any warning. I really wish this was how it worked in FH.