The AT aim bug (poll) -1 reply

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Mazz

BFE-WAW

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16th November 2003

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#1 14 years ago

Almost everyone knows about the AT aim bug where there is no crosshair closing time. I'm wondering who thinks it should be removed or left alone. I for one love it and think the devs should leave it alone. Because if you have to move again is opens again anyway. It makes the AT class effective since waiting 5 seconds for the crosshair can get u killed.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#2 14 years ago

AT weapons have already been changed in 0.62, so it should definately be removed. And keep in mind that it IS a bug, and not a feature ;).

Also note that if you are posting how this bug works your post will be deleted and you will be given a warning. Most servers will kick you for bug exploiting and so they should.




[Spartans]Nurdy

Commissioner Engineer.

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5th May 2004

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#3 14 years ago

Ever used a Panzerfaust with this thing? does not help if the tank is moving.




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#4 14 years ago

'LIGHTNING [NL']AT weapons have already been changed in 0.62, so it should definately be removed. And keep in mind that it IS a bug, and not a feature ;).

Also note that if you are posting how this bug works your post will be deleted and you will be given a warning. Most servers will kick you for bug exploiting and so they should.

The only way to use AT weapons is WITH the bug. And I see it countless times, every day, and no server has kicked anyone for it.




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#5 14 years ago

I also see the bug used for the LMG's like the BAR or MG34/42.




Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#6 14 years ago

As it is, it's an essential part of the game, sadly. It needs to be fixed, not really an option, and the AT weps changed to compansate. (Also talking about this in my thread in Suggestions).




torni

GF makes me horny

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29th September 2003

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#7 14 years ago

I don't have a problem with this bug since it IS the only way to use AT weapons at the moment. What I don't like however is the way to use machine guns for CQC, that's what SMGs are for.




BAM

I pretend I'm cooler than AzH

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27th April 2003

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#8 14 years ago

i thought Mcgibs said that it cant be fixed ..




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#9 14 years ago

you have a quote on that?

I don't care, it would be nice to have it fixed but its an acceptable bug... :D




McGibs

FHdev

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3rd October 2003

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#10 14 years ago

well, if anyone has any ideas as of HOW to fix it, im sure our coders would be open to suggestions.

until then, its one a dice code issue.