Im realy curius about this http://forgottenhope.bf1942files.com/screenshotsfh2/080806StukaZuFuss.jpg Are we going to see both versions and im geussing the explosive shells are just what it says like HE explosions im geussing , but im also kinda curius about the napalm version will it basicly rain fire ontop off the enemy? And iff you have to turn the thing to aim but what about the arch can decide how high or low you wanner fire them aswell or are the fixed on the sides off it and can only be shoot at the same angle all the time? And im also wondering about the leaving it to fire howe can u possible implement that, would be nice iff posible though i can see it now leave it to fire som fruitcake jumps in to steal it and drives off. On another note is it even possible to make a flame thrower work proberly in the bf2 engine and will we see on in the normandy campain? mayby limited/pick up kit.
Contenance young padawan, Master Ctz will work some magic and you will be starteled.
I wanner know even if it means i have to join the dark side my master! On a more serius note would love som screenshots off all the neew toys in action, though i know we have seen all the map screenies, i would still love to see ingame action screenies off all the nice neew toys perhabs a video;-)
Sorry to be the crusher of dreams today, but a Render of a vehicle doesn't automatically mean that it is coded and ingame yet. Plus Wednesday is only 2 days from now.
/me hands a beer. Let's just wait and see. ;) :beer:
I know :-) im just so longing for somthing neew like i know we all are and i thought my questions in the first post whas fair:-) /Cheers mate Beer is down;-)
Its not coded yet so hard to tell how it will be, but flamethrowers are possible on bf2 engine afaik, have seen those on bfeditor.org.
I just hope the stuka zu fuss has some sort of aiming device. Because in FH 1 it was most of the time guessing and hoping you hit something.
Uberhauptstormfuhrer;4513381I just hope the stuka zu fuss has some sort of aiming device. Because in FH 1 it was most of the time guessing and hoping you hit something.
in FH1 you just randomly point the crosshair in the air and watch your kills rising.
of course that include team-kills.:mad: