I see a lot of players out there who are frustrated with the physics of the planes of FH2, I've faced players who get so frustrated with me up in the air that the only option for them is to switch teams and shoot me as I'm rearming or blow me away with friendly AA, this has happend on more then one occasion so I thought If I post a flying tutorial a lot of people would play in a more respectable manner, as in not doing lame shit like switching teams to get some "revenge". Step 1. GET A JOYSTICK IF YOU WANT TO FLY. If you don't have a joystick then don't get in a plane, its as simple as that, if you think you are a "good pilot" with the mouse and keyboard let me reassure you, you are not, you're wasting one of the most destructive vehicles your team has. Your cutting down your manueverability and reaction time when you fly around with a mouse and keyboard, it simply does not work. Step 2. WORK IN TANDEM If you are lucky enough to get a plane be sure to make a squad and invite the other pilots to join your squad, having a wingman is crucial, if you were to engage in a dogfight it would be the wingman that comes in for the kill as you are already the bait. Step 3. Altitude + Airspeed = WIN. Dogfighting can either be extremely frustrating or extremely fulfilling depending on whos where, remember, the pilot with the altitude and airspeed has the advantage over all the planes below him. Step 4. HOW TO DOGFIGHT. A "dogfight" will consist of 2 or more planes engaging in aerial combat, usually it will involve the BF109 chasing one of the allied planes (Beaufighter, Spitfire, and the Hurricane). This is important, when you are being chased by the 109 its important to get high and away, fly in a circle holding your rudder in the direction you are flying, if you are tilted right, rutter right, turning left rutter left, etc. This will sharpen your turns and set you up for the getaway. The "getaway" usually involves spinning in circles watching the chasing opponent as he tried to line up a shot, as long as you are in a sharp turn, you are safe, since the BF2 engine sucks at registering shots at this angle (you can see the 20mm explosions on the plane but no damage is dealt), keep turning until the 109 is almost completely tilted sideways, this means that the pilot is desperate for a shot and he will lose airspeed once you pull up and away, in circles. Heres my tactic, Ill see a plane on my six, I'll start circling trying to get him to take the bait, and they always do. Now, this is the crucial part, be sure not to turn to sharply or else you well lose airspeed for the climb out, if your plane was a clock, you dont want the wings exceeding 10-11 or 4-5, get me? Don't overturn. Now once you notice that the 109 is almost flying sideways (12 and 6 on the clock) he is desperate to get a shot off on you, pull up and away, not straight up as you will stall, but up enough as to where you can look behind you and see that 109 is still engaged in his circle hunt, while your flying 75-100 feet above him, usually this is what happens, i watch the 109 on my six until i get him to tilt hard enough to where i know i can acsend without him noticing, once i circle up a couple of times flip on my six a clock view for a visual 80% of the time the 109 is still engaged in the circle hunt that i left him in a few seconds prior. Now you can either engage the 109 from above or bugger out and leave him , chances are he wil be back so its best to make the 109 your top priority if you are in a fighter. Step 5. THE KILL Once you have the advantage over the other pilot, its time to come in for the kill, now what I like to do is get right on the tail of the plane im pursuing, most pilots wont check their six UNLESS they see some tracer rounds come across their nose, don't give them that chance, don't fire unless you have a clear shot. Coming in from above to a target buzzing below you, you are going to have a lot of airspeed, so in order to get on the tail of your target you might need to hold the DIVE BREAK, the DIVE BREAK is very important, it prevents overshooting your target (passing), almost everytime I kill the 109 its when im coming in from above, i will dive straight towards the 109 and once i get about 30-40 ft away i will apply the dive break, this will bring me in right on his tail and i can adjust the speed simply by reapplying or letting go of the airbreak. Now, for the kill try to aim 1 of the cannons at the planes hull (center) the cannons are in your wings remember, so when you are on your targets 6, be sure when you engage that the crosshair is aimed a little left or a little right of the hull, 3-5 hits with the 20mm cannons on the spit or the Hurri will make short work of ANY and all air targets. Step 6. DENY DESPERATION I've seen many pilots so desperate for the kill that they will often stall out chasing that stuka, kill it, only to fly straight into the wreckage, destroying himself in his moment of triumph. Dont do that, do not engage a plane that is about to stall, its just stupid, instead, level out and head away, watch the plane in your six and sure enough you will see the pilot stall out, then you can re-engage him, since you will have air-speed and altitude already. Step 7. STRAFING RUN This is where the mayhem is, ask my victims on El Al or Gazala, strafing runs are extremely devastating to soft targets, such as static emplacements, AA, 2 Pounders, light vehicles and hell, even certain heavy tanks. To begin a successful strafing run be sure and have a target in mind, lets say you want to strafe the 150th box on Gazala, first get high and away, you'll want to approach your target area from around a 45 degree angle, when you are on your approach and are coming within visual of your target (as in you start to see the ground) apply your airbreaks, applying your airbreaks is a crucial part to flying, make sure no plane is on your tail as you are about to decrease your airspeed significantly. Strafing the 150th box your first target will want to be the bofors, it will ALWAYS have some smoe trying to repair or it use it, ALWAYS. Now, i usually begin blasting my cannons as soon as im lined up and within visual of my target, usually the bofors dont even get a shot off towards me since i engage at such a high altitude, once the bofors is out, strafe known emplacements, 2 pounders, mgs etc. Be sure once you start firing your cannons to let go of the dive break, that way as soon as you are done strafing you will be at max speed for the flight out. Step 8. LANDING Sick of landing your plane and having your nose stick in the dirt? Then stop landing to hard, when you are approaching the airfield throttle back to about 40% throttle and use the air break to decrease the speed even faster. Once you get your wheels out you want to land the plane with the nose STICKING UP towards the sky, if you land the plane level, you are going to end up on your nose, land the plane just like it would take off, with its nose pointed upward, just think of the landing as "gliding" the plane in. Dont come in to hard or you'll crash into some other plane or hangar etc. Once your wheels are on the ground throttle back all the way while still holding your nose towards the sky. You'll need about 75 feet clearance to bring the plane in safely, so try and land towards the end of the runway and just bring the plane in slowly, throttle at 60% and apply the airbreaks (yes they even work on the ground). Remember, throttle back, airbreak, nose towards sky when close to ground. If you think you are coming in to hard, then full throttle and come around for another pass, it takes more time to destroy a nose-burried plane then it does to just come around for another pass. Do's and Don'ts of flying. Do play on single player a couple of times, El Alamein is great training level on single player if you want to get the jist of flying, you can learn where all the emplacements are and also practice strafing ground targets since almost all the emplacements are used by the AI (just watch out for the 88s, AI is a bitch with those). Do not fly using the THROTTLE to adjust airspeed, it can't get any more noobish then that. If you want to see what an inexperienced pilot, find the smuck in the 109 with his gears sticking down, flying like that completely defeats the purpose of the AIRBREAK, which is what you should be using to accelerate and decelerate when in flight, the only time your gears should be out is when you are landing. Be a team player, getting in a plane means you are the closest thing to God on the battlefield, you have the power to preserve or destroy all those below you...god complex much? Expose yourself to your teammates, "Hey guys I'm in the Hurri, anyone sees the 109 or any F1 F2 camping call it out and Ill come get it". If you work in tandem with your team, then you are going to have a very enjoyable flight experience. Feel free to PM if you have any questions. Hope this guide helps. Also, if you want to REALLY learn how to dogfight, I suggest watching some Dogfighting videos on Youtube, they share some great tactics used by the Allies and Luftwaffe durring WWII, just youtube dogfights of WWII, think of them as training videos. The H
I didn't make it!
The hitman is here!!
i've see you on ALL the air maps, using, well, aircrafts.. i've only had 3 dogfight whit ya, 2 times you shot me down, 1, thats to the panic, i've crashed xD
anyways, good guide ;)
I love it when I'm chasing someone in the plane and they try all these spins and dives and barrel rolls to escape me, meanwhile im not spinning or doing barrel roles, but I am still RIGHT BEHIND YOU! The trick to escape a plane on your 6 a clock is to turn and get altitude, try not to climb to hard or you will stall out. Circles and climb, remember that. Evasive maneuvers at a level altitude is not going to help you escape in the long run. But you wil look desperate.
I fly simply by keyboard (i hate mouse flying) and it works rather nice. The Immelmann turn is a favourite of mine to get pesky aircraft off my tale, they think i'm going to pull a full loop but oops no i executes a half-roll to regain normal, upright aircraft orientation and he continues in a full loop to which i then perform a Split S and low and behold i'm on his tail:smokin:. Contrary to what certain image posting forums say (you know what i'm talking about), doing a barrel roll will not help you.:p
hmm some nice tips you got there will try to keep some of them in mind.
but i must admit i disagree on you joystick only fly philosophy. Sure sticks got an advantage over mouse+keyboard, i dont believe anyone wants to doubt that. but still you can do some decent flying with mouse + keyboard. of course in a dogfight with a guy using a stick and equal flying skills you WILL loose, but there are not that many good pilots out there and often you can shot people down before they even see you. and flying the stuka is always works for me with mouse+key, at least the bombing and the occasional beaufighter kill. and for me it seem you forgot that 109 has MGs too and in the new version they work very well. when i fly a the 109 i kill most planes with the MGs and i save the 20mm ammo for beaufighter and strafing.
but again some good tips you got there, i guess i can stop doing those barrelrolls :(
Herr Ober, die Rechnung bitte
19th October 2007
Nice tutorial there, no doubt.
as long as you are in a sharp turn, you are safe, since the BF2 engine sucks at registering shots at this angle (you can see the 20mm explosions on the plane but no damage is dealt)
such things prevent me from considering to do even a bit of flying.
Well I only use keyboard but thats enough for Stuka and can opener. I think I make a decent flight as an air supporter.
Well I already fail at step 1 :rolleyes:
LordInvictus;4390265Well I already fail at step 1 :rolleyes:
All aboard the fail train!...I'll have one ticket too.
Oh my God! We even got tickets for first class!