Kev4000;4583450No, it takes several HEAT shells to destroy the matilda. I guess it depends on range, but to the front armor atleast. Takes 3 shots for the matilda to destroy the panzer 4f2 I believe, and it reloads much faster.
Well, I have been one-shot-killed while directly facing a PzIV F1 a couple of times. Could have been hits on the top or turret - irregardless, I know from experience that you can kill a Matilda from the front with 1 HEAT round.
Raizok;4583721Well, I have been one-shot-killed while directly facing a PzIV F1 a couple of times. Could have been hits on the top or turret - irregardless, I know from experience that you can kill a Matilda from the front with 1 HEAT round.
Like Kev said, it is dependant on the distance to the target and on where you hit it. A hit ontop of the Matilda will do the most damage. On Aberdeen this happens quite easily as all the terrain just goes up and down all the time.
Actually, HEAT rounds are independant of range (or more accurately speed), because unlike AT rounds, which depend on kinetic energy to deal their damage, HEAT rounds are shaped charge explosives, not unleashing their damage-dealing energy until they're touching the target.
Yes, that is true. HEAT shells are independent of speed but it is far more dependable on where it hits to cause damage than conventional steel or tungesten projectiles. You need some luck if you want to destroy an enemy tank with a HEAT round with the first shot, but that is not the case in FH2 since you can be pretty sure to kill the enemy at first hit. But honestly said, I give a fuck how you model statistics, it will just look weird if an Pzkpfw IV with a 75 mm KwK L/24 becomes such a monster. Well then you can use this version in the defense of Berlin.
I truely wonder why only you seem to think that it is a monster... It is an effective weapon against the Matilda but nothing more.
@Lightning, I always though it would make a difference ingame how far you are away from a target even with the HEAT Rounds.
While the M10 was a TD it fired more HE Rounds than AP rounds during the war. So you can see what the Americans where using it for.
N24Reporter;4585776@Lightning, I always though it would make a difference ingame how far you are away from a target even with the HEAT Rounds.
I checked the files and it looks like you're right (as far as I understand the code). I'll talk to Ctz about this.
So damage inflicted by AP shells is actually dependent on distance? Woot!
Fenring;4583413Beaufighter Captured and repaired PAK40's / 88mm Mines 6 pounder or 75mm sherman shot in engine compartment Commander arty
Nice! Thanks Fenring :) I assume that that is the Tigers "arse"? :p
Well MR. N24Reporter, if the only thing that you are doing is playing in FH2 and not observing and taking a note of the chatter, you will, like me, be very surprised how MANY do get easily frustrated, even at the PZIV F1. That sounds logical Raizok, the farther a projectile has to travel the more momentum it will loose since on this planet nothing with a mass can travel by its own propulsion forever. So, you can SIMPLY say, the closer an object is the more damage it will suffer.