The patch fix no one has mentioned? -1 reply

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AdamPA1006

I'm too cool to Post

50 XP

18th December 2008

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#1 9 years ago

I haven't heard anything about this fix- Tank sliding. It has improved so much in patch 2.15, and for me makes tank combat a million times better. Awesome patch all around.




Niebler

[130.Pz]A.Niebler

50 XP

2nd August 2006

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#2 9 years ago

Well in the changelog it mentions here and there :P Mainly the changing of vehicle mass. The jeeps and trucks move a lot better, and take less damage over bumps (thank god :P) But still makes them more viable to stick to paths than the hilly dunes, unless its the chevy ;P




Guest

I didn't make it!

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#3 9 years ago

I've been looking through the files and I was Just wondering when it comes to masses what units are used and is the Masses.txt file interact with anything or is it just to have a list? If it is KG shouldn't things in the mass file atleast have a zero added to it? For example the tiger was what 56.9 tonnes? yet you have it as 5.69 tonnes instead (if it is in metric measurments kg). I have absolutely no skills in this stuff so please don't flame me lol.

Spoiler: Show

Objects/Vehicles/Air/de/BF109E7_trop/bf109e7_trop.con, bf109e7_trop, 190 Objects/Vehicles/Air/de/FW190/fw190.con, fw190, 320 Objects/Vehicles/Air/de/ju52/ju52.con, ju52, 920 Objects/Vehicles/Air/de/Ju87b2/ju87b2.con, ju87b2, 320 Objects/Vehicles/Air/de/Ju87b2/ju87b2alt.con, ju87b2alt, 320 Objects/Vehicles/Air/de/storch_france/storch_france.con, storch_france, 126 Objects/Vehicles/Air/de/storch_trop/storch_trop.con, storch_trop, 126 Objects/Vehicles/Air/gb/BeaufighterMK1/beaufightermk1.con, beaufightermk1, 1152 Objects/Vehicles/Air/gb/BeaufighterMK1/beaufightermk1_b.con, beaufightermk1_b, 1152 Objects/Vehicles/Air/gb/HurricaneMKII/hurricanemkii.con, hurricanemkii, 348 Objects/Vehicles/Air/gb/HurricaneMKII/hurricanemkii_b.con, hurricanemkii_b, 348 Objects/Vehicles/Air/gb/HurricaneMKIID/hurricanemkiid.con, hurricanemkiid, 348 Objects/Vehicles/Air/gb/PiperCub_GB/pipercub_gb.con, pipercub_gb, 55 Objects/Vehicles/Air/gb/SpitfireMKVb/spitfiremkvb.con, spitfiremkvb, 300 Objects/Vehicles/Air/gb/Swordfish/swordfish.con, swordfish, 350 Objects/Vehicles/Air/gb/Swordfish/swordfish_b.con, swordfish_b, 350 Objects/Vehicles/Air/it/mc202_objective/mc202_objective.con, mc202_objective, 249 Objects/Vehicles/Air/us/DauntlessSBDtorch/dauntlesssbdtorch.con, dauntlesssbdtorch, 484 Objects/Vehicles/Air/us/PiperCub_US/pipercub_us.con, pipercub_us, 55 Objects/Vehicles/Land/AU/CarroM13_40_au/carrom13_40_au.con, carrom13_40_au, 1400 Objects/Vehicles/Land/CIV/CivTruck/civtruck.con, civtruck, 152 Objects/Vehicles/Land/CIV/redtractor/redtractor.con, redtractor, 152 Objects/Vehicles/Land/CIV/rideable_bicycle/rideable_bicycle.con, rideable_bicycle, 20 Objects/Vehicles/Land/DE/Fueltruck/fueltruck.con, fueltruck, 580 Objects/Vehicles/Land/DE/Kettenkrad/kettenkrad.con, kettenkrad, 156 Objects/Vehicles/Land/DE/Kettenkrad_dak/kettenkrad_dak.con, kettenkrad_dak, 156 Objects/Vehicles/Land/DE/Kettenkrad_fr/kettenkrad_fr.con, kettenkrad_fr, 156 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Objects/Vehicles/Land/DE/sdkfz251_d_sf/sdkfz251_d_sf.con, sdkfz251_d_sf, 781 Objects/Vehicles/Land/DE/stug40/stug40.con, stug40, 2390 Objects/Vehicles/Land/DE/stug40r/stug40r.con, stug40r, 2390 Objects/Vehicles/Land/DE/Tiger_DAK/tiger_dak.con, tiger_dak, 5690 Objects/Vehicles/Land/DE/VWType82/vwtype82.con, vwtype82, 125 Objects/Vehicles/Land/GB/6Pdr/6pdr.con, 6pdr, 114 Objects/Vehicles/Land/GB/AECDorchester/aecdorchester.con, aecdorchester, 1106 Objects/Vehicles/Land/GB/AECDorchester/aecdorchester_de.con, aecdorchester_de, 1106 Objects/Vehicles/Land/GB/BedfordOYD/bedfordoyd.con, bedfordoyd, 269 Objects/Vehicles/Land/GB/BedfordOYD/bedfordoyd_ammo.con, bedfordoyd_ammo, 269 Objects/Vehicles/Land/GB/BedfordOYD/bedfordoyd_mortar.con, bedfordoyd_mortar, 269 Objects/Vehicles/Land/GB/BedfordOYD/bedfordoyd_nocanvas.con, bedfordoyd_nocanvas, 269 Objects/Vehicles/Land/GB/Chevy30cwt/chevy30cwt.con, chevy30cwt, 296 Objects/Vehicles/Land/GB/Cromwell/cromwell.con, cromwell, 2800 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fordgpa, 203 Objects/Vehicles/Land/US/M10/m10.con, m10, 2960 Objects/Vehicles/Land/US/M4A1/m4a1.con, m4a1, 3030 Objects/Vehicles/Land/US/M8_greyhound/m8_greyhound.con, m8_greyhound, 780 Objects/Vehicles/Land/US/M8_greyhoundNF/m8_greyhoundnf.con, m8_greyhoundnf, 780 Objects/Vehicles/Land/US/WillysMB_us/willysmb_us.con, willysmb_us, 115 Objects/Vehicles/Sea/DE/SubVII/subviib.con, subviib, 74500 Objects/Vehicles/Sea/DE/SubVII/subviib2.con, subviib2, 74500 Objects/Vehicles/Sea/DE/SubVII/U47.con, u47, 74500 Objects/Vehicles/Sea/GB/Audacity/audacity.con, audacity, 1100000 Objects/Vehicles/Sea/GB/LandingCraftAssault/landingcraftassault.con, landingcraftassault, 406 Objects/Vehicles/Sea/US/LCVP/lcvp.con, lcvp, 820 Objects/Vehicles/Train/DE/WR360C14/wr360c14.con, wr360c14, 2600 Objects/Vehicles/Land/CIV/CivCoupes/CivCoupe_Black/civcoupe_black.con, civcoupe_black, 160 Objects/Vehicles/Land/CIV/CivCoupes/CivCoupe_Green/civcoupe_green.con, civcoupe_green, 160 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Raizok

Boys, Boys, Boys

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27th May 2008

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509 Posts

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#4 9 years ago
Objects/Vehicles/Land/GB/Cromwell_Polish/cromwell_polish.con, cromwell_polish, 2800

OMG, OMG, OMG, OMG, OMG....

*faints*

(yes, it's "GB", but still...)




azreal

FH2 Betatester

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15th July 2006

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#5 9 years ago

Hehe, nice find there, didn't notice that myself. I wonder what Polish stuff is doing in a Normandy build :confused:




Raizok

Boys, Boys, Boys

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27th May 2008

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#6 9 years ago

Errr... probably something to do with this:

Spoiler: Show
MtOrmel.jpgchamboisvue5.jpgchamboisvue7.jpg



Guest

I didn't make it!

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#7 9 years ago

I was thinking to myself "If I delete most of these I don't have to worry about people changing topic" then I thought nah Who will even bother reading down the list since it is in the game files anyways.

And here I am with everyone talking about polishing tanks (yeah I know) and I'm still here with no answer, with no one to blame but myself. Believe me I'd have deleted it had I known.




Raizok

Boys, Boys, Boys

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27th May 2008

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#8 9 years ago

Sorry for the threadjack, Stray, but I think I can be forgiven, taking into the account the nature of the find ;). And I think you still have to wait for a dev anyway...




spitfire05

[F|H]spit

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18th February 2008

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#9 9 years ago

Raizok;4729684OMG, OMG, OMG, OMG, OMG....

*faints*

(yes, it's "GB", but still...)

OMG!

Raizok, you're bullseye! :D

Now Normandy is even more for me :)

BTW, I'm still curious about the main topic of this thread (well, the question about weights).




Flyboy1942

A.K.A. Ghanrage

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29th January 2005

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#10 9 years ago

So...does this mean one of the first maps in the Normandy patch is Falaise Pocket?

Did I miss that somewhere?




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