The " borken tracks" thing -1 reply

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luftwaffe.be

The Internet ends at GF

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29th August 2005

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#1 10 years ago

Hi all As you might know, in 2.00, tanks that where conciderably damaged, got stuck in the surface to to simulate "broken tracks". Has this feature been removed in 2.15 ? Becouse I can't remember my tracks been broken ever since that patch, or am I wrong ? Cheers




Biiviz

Eggs!

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29th February 2004

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#2 10 years ago

2.15 hasn't been released yet. 2.1 is the current one, and yes it's still there.




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#3 10 years ago

Now when I start to think about it, I don't recall experiencing this in 2.1...




[CHN]Harrier

Tired after craziness

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27th July 2008

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#4 10 years ago

Me has not experienced this, either in 2.0 or 2.1.




spitfire05

[F|H]spit

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18th February 2008

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#5 10 years ago

I remember this happening in 2.0 Haven't experienced this in 2.1 but I'm not a tanker :)




Eightba11

Domo arigato, Mr. Roboto

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13th March 2008

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#6 10 years ago

It happens to me every so often. I thought it was my CPU bugging out, but I'm glad to know it wasn't.




Guest

I didn't make it!

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#7 10 years ago

Have happened to me like once

Would love to see it more often :(




Mokusaku

I follow teh Moo!

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18th November 2007

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#8 10 years ago

It happened me few times in 2.0 but I have never seen it in 2.1 and I do use tanks alot.




Raizok

Boys, Boys, Boys

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27th May 2008

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#9 10 years ago

From tankDisable.py in the current release of the mod:

DO_TANKDISABLE = 0 DO_PLANEDISABLE = 1 So it is quite probably turned off for tanks (but it certainly works for planes).




Cadyshack

Hey, you scratched my anchor!!

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4th July 2006

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#10 10 years ago

It would be nice to have it without bouncing your aim all over the place. Disabled should mean not able to move, not super uncontrollable hydraulics.