I didn't make it!
ANZACSAShttp://dynamic.gamespy.com/~bf42players/index.php?showtopic=3350 :bawl: :bawl:
there wasn't much support for BF 42 either. it sucks but it's no biggie.
BF bots have always been uber-marksmen with the IQ of an ant.
My God, can you read the damn interview?, DICE is planing to release the AI part of the editor...when it's done. And BTW, the BF2 bots rock
It's pretty sad they didn't put co-op in the game. I just think they were being lazy and know the mod community will do the work for them. I've spent time over at bfsp and I know they are always finding better ways to improve the AI :cheers: . I wouldn't put it past them to get this AI portion of the editor and create co-op themselves. IDK if I even want to convert my AI knowledge to bf2 after seeing it takes 5 days to generate the navmeshes on a 32 player map :wtf: . 3D pathmapping is exciting though. I also agree with Lobo, the new bots handle their own.
To be very straight and honest, I couldnt give a flying fudge, single player or not.
LoboMy God, can you read the damn interview?, DICE is planing to release the AI part of the editor...when it's done. And BTW, the BF2 bots rock
They are better but still stupeed:lol:.
well ofcourse bots are stupider than humans, but the BF2 bots are actually damn good for beeing bots.
Regarding the fact that it will take 5 days to generate a navamesh map for a 32 player map - i´m excited how long it will take for a 64 player map:p The comunity could help the mod teams with volunteers that give their computers for a 10 day generating session:lol: