Nothing more funny than running into a bunker full of enemies, watching them freak and start tking eachother, trying to get you. Then dropping a nade and running out, just in time to avoid the explosion. Boom hehehe
today a guy drop a nade in a 6 people SPEEDING truck, i am lucky enough to be in the 2nd seat.
of course, bail out and not bail out is not much different but they choose not.
in el alamein, a german guy get near our main gate of british base by some method, placed mines in front of the gate, i get blew up 1 st time...
**get in a crusader**
"there won't be so many mines, who dare take the risk of laying mines in front of such place that 2 tanks go out per minute..."
i go again, **boom**
i try to scan those mines before getting in my tank, but i cannot find them, so i think it's safe, goooo
"well, a standard engineer has 3 mines, it should be over"
then i go the other gate out :/
Cadyshack;4136615Well, in our WaW scrim just yesterday (in EST terms), I had a few faulty nades both on Sfakia.
Oh, I was there, too, and was shocked how tournament FH2 works... jumping mp40 guys, run and die, run and die, run and die, map over... next round, run and die, running mg34 guys, run and die, run and die...
There should not be other weapons in Skafia (64) except rifles.. Or the limitations should be increased for close quarters and so on.
Generally I would like the disable the squad leader spawning. It's too easy to kill the defenders and then push continiously to the flag. It's just like a race. In FH1 you could set up a defense. In FH2 it is like an arcade game without aiming. Quick shoot, quick die... boring.
We played then Sidi Rezigh. the brits have too much tanks I think. May be good for public play where a british tank is almost dead when he's between the airfield flags but in a tournament this is pure horror...
And the damn spotting system... I wish FH2 had the same spotting system like bf2. The limitation of the spotting to observer and sq ldr is bullshit. And where are transports? We were waiting so long at the mosque for any transports... gnaaa...
Thay will get thing right evenchaly. im willing to put my trust and hopes in that because i never want to Go back to PR again, horible boring bull shit game, and to seal it fate, PR has the nasties horrible depraved people for moders and Devs thay are pure evil. So im praying that FH2 is going to be big like desert combat was.
Today I was manning one of the 88 in supercharge (32 och 44 player version) a lot of my teammates were practically surrounding the britsh base, so I had nothing to do for a while since no enemies got through, and I didn't want to leave the 88 since eventually they will come. This was de second time I manned a 88 more than 5 seconds (due to getting killed immediately when manning it), I wanted to see how far up it could aim, and aimed as high as possible, and then firing, without any real reason. one or two minutes later, I got 4 teamkills. It could be a bug of course, but maybe it could also be from the shot i fired?
Ted you descovered some you should not have descovered i now have to suffercate you with you pillow...... And yes the shots in this game like ARTY and AT guns curve i just can't beleave the 88 shot come down ON MAP!!!!.... and kill some thing. that like 1 in a million shot there.
Coca-Cola;4136920It could always have a "strength" meter...was there one in vBF2? I haven't played that game in a while:lookaround:.
It does have a strength meter. In both vBF2 and FH2. Check the bottom right of your screen. Quick note, by time the cover of a sticky bomb comes off if you use the right mouse button to throw it, the strength meter is already about 3/4 full.
RHYS4190;4137021Ted you descovered some you should not have descovered i now have to suffercate you with you pillow...... And yes the shots in this game like ARTY and AT guns curve i just can't beleave the 88 shot come down ON MAP!!!!.... and kill some thing. that like 1 in a million shot there.
I accept my fate, and will not struggle.
yes I now they curve, and exactly, I was really surprised. Well, I'm one in a million person!
I didn't personally do this but on Hyacinth my squad-leader set at mines underneath the bridge to stop any British trucks from zooming underneath. Well, either he didn't set up the flags or are team just didn't see them and a fully loaded Opel comes charging in and blows up and the resulting explosion also kills three guys (myself included) who were camping the bridge.
My squad-leader got about seven tks in less than a second =p
20 seconds later=14 teamkills.