yeah, the Bf1918 teamowrk, it happened agin today
THis time, same map, Champ du something, i think. Only this was more complex. One guy on the art battery, another guy on mortar, and another guy prvideing anti fire with a 77mm connen. THe inf kept up with the tanks, and protected them. Unfortunetly, this didn;t all happen until about 20min into the map, so germans did lose. BUt, by the end of those first 20 min, during which I had been trying to take over the map for us, It was working beutifully, just too late t save the map.
which Bf1918 server do you play??? just downloaded it and am lookin for some good teamwork based games cheers rusty
Midway is probably the most teamwork I've seen ever in any server. That and Battle of the Bulge/Nordwind. For some reason those maps just cultivate a teamplay atmosphere. I've flown in full formations on Midway before, either tail-gunning or flying. And in BotB, I've coordinated with other tanks in a strong defense of the north outpost.
Those moments just give an adrenaline rush, because it's almost as close as you can get to the real thing.
Definately, plus it is fun to see how effective teamwork can be. I've been on maps where my team has been losing horribly and we've formed up and worked together and just slaughtered the other team. I really don't understand why it doesn't happen more often . . . I mean I know there are the point whores out there who just have to get thier 1337 scores and I admit it is nice to do well, and I do most of the time, but I feel more reward for working together even if my score suffers.
That is one thing that makes me nervous about BF2, they have put in a lot of team building functions (which is great) but they have also added score tracking so that your stats are availible to everyone so you can go check who is the best knife fighter in Sweden if you want to, and I have a feeling that this will harm teamwork more then all the other features will help it.
Also with voice over IP when you get pwned by a 12 year old you will know he is 12 . . . . . . .