Tricks of the Trade -1 reply

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Loff

I art god.

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16th December 2003

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#1 14 years ago

Hi, i think the FH mod is awesome, and I have a question: What do you modders use to create this awesome mod? If the tools you use are expensive, is there a cheaper alternative? How much time did it take before you could create a quality product? Thanks -Would-be Mod Maker (hopefully)




Driver

Tomorrow Comes Today

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29th January 2004

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#2 14 years ago

Skins with photoshop. Thats all I know. Code with C? I dont know what they model with though.




Sgt_Dude

I'm too cool to Post

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20th November 2003

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#3 14 years ago

Code entirely with RFA's, IIRC.




McGibs

FHdev

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3rd October 2003

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#4 14 years ago

I do it for uhh... 'free'

it's not really the tools that matter, its knowing how the hell to use them.




Legi0n

Hier kommt die Luftwaffe

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18th January 2004

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#5 14 years ago
DriverSkins with photoshop. Thats all I know. Code with C? I dont know what they model with though.

The textures are .DDS image files, which is a Photoshop format. The models can be created in a free program called GMax. GMax is similar to a much more intense version called 3D Studio Max. 3D Studio is expensive -- GMax is free. Go figure. To begin modding, you first have to understand the internal structure of Battlefield 1942. There are two main types of file: .RFA files, which are basically the same exact thing as a ZIP or RAR file, only RFA files are proprietary -- that means you'll only find them in EA Games products, maybe even only in the Battlefield series of games. There are several good RFA Extraction/Browsing/Packing progs out there, so hit Google and let your fingers do the walking. Next, there are .CON files. Now .CON files are super-secret mysterious 00ber-00ber L33t-t1m3... text files. Yup. That's all they are, just text files with a nifty extension on 'em. You can edit .CON files in Notepad, wordpad... maybe even yer Gramma's Magic 8-Ball. :lol: The first thing to do is check out some Modding Tutorials, and the best way to hook up with those is to get the Battlefield 1942/Vietnam Mod Development Toolkit v. 2.0. (If someone could give the young man a link, that'd be fantastulous, or some shit.) Hope this helps get you onto a good start, man! :D




AussieZaitsev

Revenge was here.

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14th December 2003

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#6 14 years ago

hmm, i tried getting the RFA extractor from BF1942files but it gives me a .dll error when i try to open it




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#7 14 years ago

I cant even map right, so...your asking the wrong person :D




Az*

The Internet ends at GF

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3rd November 2003

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#8 14 years ago
AussieZaitsevhmm, i tried getting the RFA extractor from BF1942files but it gives me a .dll error when i try to open it

you have installed .Net framework?im sure you need that to run the rfa extractor. Modding for BF aint hard at all,takes a week or so to understand the .con files and as soon as you know them ur set imo,modeling is the part i struggle with theh most,i have np's adjusting code or adding meh own,its just my models sux :)




AussieZaitsev

Revenge was here.

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14th December 2003

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#9 14 years ago

ahh, thanks, will do




Taliban_tordis

Duke O'Prunes

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19th March 2004

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#10 14 years ago

Here's some points that might help: -As already mentioned the Battlefield: Mod development toolkit. It comes with BFV if you got that. -I've mostly just scratched the surface on the subject and I started with mapping, here are some mapping tools: Battlecraft 2.0 or 2.1 (you can download this from www.bf1942files.com), Map editor 1.2, Editor42. Useful stuff/mapping link: www.jwest3.20megsfree.com This guy is on the forums as well he's called greenbudsmapediting and he seems like he doesn't mind helping the aspiring modder/mapper out. -If you want to put bot support from scratch in your maps search for Arc D'Wraith in these forums. You have to get the Tutorials either from Planetbattlefield or FPSplanet: www.BF42.com. They are quite extensive, but they are very interesting to read and seem quite easy to follow, haven't had time to get into it. They also have links for tools that I have not mentioned here on both those sites. Hope this helps you a little bit, I'm a complete noob when it comes to this stuff.




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