Troubling thoughts -1 reply

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#1 13 years ago

Hello guys! I have been a long time FH player and silent observer of the FH website and forum. Checking it once a week for news and info about FH2. Patiently waiting and reading. And waiting. Mostly waiting. So today, I got bored and went to check your website archive and found something interesting. Its now been exaktly 2 years since you started showing the first pieces of content slated for FH2. This isnt a whine thread. (Atleast I hope not) I love the work you guys have been showing us and its highquality stuff. From what Ive read in the forums the gameplay is going to be kickass as well. I am just wondering why its taking so long? I can understand the workload and people working on their spare time takes its jolly good time. But what was the reason for not just concentrating on changing BF2 with the gameplay changes that you wanted in FH2 and then realease it with a few vanilla desert BF2 map and FH1 viechles? We are mod players, we arent that picky about first mod releases. That way we could have enjoyed the gameplay while you slowly replace the levels and content with the highquality eyecandy you make so well. And tweak the gameplay with this "open-beta". I hate sounding like a jerk, but at the pace you guys are going getting even the first release out, Dice is most likely going to announce Battlefield 3 before ya even get halfway into releasing another theater of war. So my point with the post is, time is slipping by fast. We fans and modplayers arent that picky. I remember FH in the oldendays when engineers had the remote detpacks from vanilla. We didnt care (that much). Just release the game as is and slowly build it up as you did previously with FH1. We are dying of anticipation here damnit! :)




Nigosky

FH beta tester

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28th July 2003

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#2 13 years ago
Westbend;3745476 But what was the reason for not just concentrating on changing BF2 with the gameplay changes that you wanted in FH2 and then realease it with a few vanilla desert BF2 map and FH1 viechles?

look at USI, EoD, POE2, OpK servers

eod = 0 players usi = 0 players opk = less 10 players poe2 = les 64 players

and dont forget, EoD and PoE have a large fan base from BF1942 and BFV.




hslan.Lord Helmchen

Feindlichen Panzer gesichtet!

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1st November 2004

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#3 13 years ago

Since fh2 will be the continuation of a very well going mod, the point of reference for comparison is set very high. Furthermore the naked bf2 differs great from the good old bf42. You have to adjust far more than in that times. You cannot just simply take i.e. Dalian plant and have some camel soldiers walk around with k98's, while stuka's with laser guided 1000kgs bombs their butts away...got my point?




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#4 13 years ago
Nigosky;3745492look at USI, EoD, POE2, OpK servers eod = 0 players usi = 0 players opk = less 10 players poe2 = les 64 players and dont forget, EoD and PoE have a large fan base from BF1942 and BFV.

Yea, but dont forget FH1 had a large fanbase even when it was just all vanilla with a little realism stuck in. I think us realism fans are abit more forgiving then the arcade style action players from the other mods that are basically same game in different skin




snotvod

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#5 13 years ago
Westbend;3745476 I hate sounding like a jerk, but at the pace you guys are going getting even the first release out, Dice is most likely going to announce Battlefield 3 before ya even get halfway into releasing another theater of war.

Thjat's the beauty of it, don't you see? When bf3 is announced, we will have fh2, and won't have to spend 50 bucks on a game that'll probablybe just the earlier game but with railguns that shoot plasmozoids.




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#6 13 years ago

hslan.Lord Helmchen;3745512Since fh2 will be the continuation of a very well going mod, the point of reference for comparison is set very high. Furthermore the naked bf2 differs great from the good old bf42. You have to adjust far more than in that times. You cannot just simply take i.e. Dalian plant and have some camel soldiers walk around with k98's, while stuka's with laser guided 1000kgs bombs their butts away...got my point?[/quote] no, I dont get your point at all. Who said anything about laserguided stuka bombs? If you read my post correctly you would notice I said "with the gameplay changes that you wanted in FH2". That means realistic trajectories for the bombs and whatnot. Not just new skins for viechles. My impression is that whats holding them back is all the graphical content. Not the gameplay mechanics.

[quote=snotvod;3745518]Thjat's the beauty of it, don't you see? When bf3 is announced, we will have fh2, and won't have to spend 50 bucks on a game that'll probablybe just the earlier game but with railguns that shoot plasmozoids.

True, but what if they decide to: "We are going to update all the content and switch to the engine thats in BF3 because it has "X" and "X" feature and this would greatly benefit FH?" It would be the end of us all! We would be in our graves before its released! :D




Admiral Donutz Advanced Member

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9th December 2003

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#7 13 years ago

They are working on both new graphics and gameplay. And we need both. Or we would end up with a F16 model standing in for a Stuka though with "realistuc WW2 stuka" gameplay effects. Which would be just as silly, if not worse then a WW2 stuka model with F16 performance and gameplay.




stylie

Mas stylie por favor...

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#8 13 years ago

True, the game does seem to be taking its good old time. I will actually have to dust off BF2. We were told summer, but not on which hemisphere!! Im still having a great old time with FH42. Im actually hoping this does take awhile. I like hokding on to the dream! The problem is that when I play bf2, I dont last 60 minutes, Im done. I just hope and pray that FH2 feels dramaticaly different then BF2. I honestly hate it. Way too many controls, hell I cant even assign any!!! I simply do not like it. So if FH2 comes out and I dont like it?! I will be crushed.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#9 13 years ago

Westbend;3745476I am just wondering why its taking so long? I can understand the workload and people working on their spare time takes its jolly good time.[/QUOTE] It's taking so long because we have a lot of stuff we want to add and only a limited amount of people working on it, each with only a limited amount of time they can spend on it.

Westbend;3745476But what was the reason for not just concentrating on changing BF2 with the gameplay changes that you wanted in FH2 and then release it with a few vanilla desert BF2 map and FH1 vehicles?[/QUOTE] We want to create a total conversion, not just a mod. The BF2 maps are completely unsuitable to be converted to FH2 maps and it would totally kill the atmosphere if the game if we did. Plus, people have great expectations of FH2. Simply porting FH1 vehicles would not do the trick.

Westbend;3745476We are mod players, we arent that picky about first mod releases. That way we could have enjoyed the gameplay while you slowly replace the levels and content with the highquality eyecandy you make so well. And tweak the gameplay with this "open-beta".
I don't think that's true. Look at the other mods that have been released for BF2. I don't think any of them have more players online than FH 0.7. [QUOTE=Westbend;3745476]So my point with the post is, time is slipping by fast. We fans and modplayers arent that picky. I remember FH in the oldendays when engineers had the remote detpacks from vanilla. We didnt care (that much). Just release the game as is and slowly build it up as you did previously with FH1. We are dying of anticipation here damnit! :)

It doesn't matter much in either case, really. Most remaining stuff that needs to be done on FH2 is coding. As releasing the mod without proper coding is completely out of the question there won't be much of a difference in the release date if we dropped everything and focused on coding alone.

[QUOTE=Westbend;3745521]My impression is that whats holding them back is all the graphical content. Not the gameplay mechanics.

At the moment it's the other way around, I'm afraid. Perhaps if we had ignored upgrading the graphics from the beginning of FH2 developement it could have made a significant difference in release date, but now it doesn't matter anymore.




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#10 13 years ago
Admiral Donutz;3745543They are working on both new graphics and gameplay. And we need both. Or we would end up with a F16 model standing in for a Stuka though with "realistuc WW2 stuka" gameplay effects. Which would be just as silly, if not worse then a WW2 stuka model with F16 performance and gameplay.

Oh, I was under the impression that it was possible to use FH1 models as placeholders instead of actual BF2 models. My bad. :/