Uncapturable bases we love them and we hate them but most importantly should uncapturable bases be taken off of fh and instead make them hard to capture
very.very,very hard to capture would be nice instead of uncappable
like 1 hr capture time haha
Run 4 Da GunUncapturable bases we love them and we hate them but most importantly should uncapturable bases be taken off of fh and instead make them hard to capture
your signature quote is incredibly butchered. einstein said something along the lines of "i dont know what weapons will be used in ww3, but ww4 will be fought with sticks and stones" why would the next world war be fought with sticks and stones when we have so many neat apaches and f15's?
^youll have to ask albert that one. i like the way bfV has it so main basses have a long spawn time. helps add teamwork to the game and it makes defense more fun.
I take what n0e says way too seriously
27th April 2003
Cambo^youll have to ask albert that one. i like the way bfV has it so main basses have a long spawn time. helps add teamwork to the game and it makes defense more fun.
That is one of the many things I love about BFV, all bases are captureable. But of course it takes 1:30 minutes for one person to capture them(45 seconds for 2, etc).
I think they should take out uncap bases because its annoying baserape but without uncap the team losing will never have a chance so its a hard topic
Yes, make them all capturable, but like in BF:V. Some bases, although capturable, are almost impossible to take unless you have the whole team coordinating the effort. Like that base on Quang Tri, where the US starts with a single flag. Seriously, i would have never imagined that such a flag could be that difficult to cap, even with a team of 3 people working together
give the main base LONG capture time so that the only capture it is a contast rush. the kind of rushes that usually only happens when the russians win outskirts, or the brits win gazala.
i hope some devolopers read this thread