Unrealistic wide bunker openings -1 reply

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Skipster

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29th July 2004

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#51 14 years ago
'LS[33FMJack Sparrow']The thing about bombs from fighters falling into the bunker openings. THE BOMBS? ARE THEY JET PROPELLED FOR GODS SAKE? they fall in a diagnal line. shure for a while they fall like that but then they loose speed and drop like a rock.

IRL maybe, but in FH, people fly so low that the bombs don't have time to lose speed :D




Beast of War

Born to kill

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28th May 2003

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#52 14 years ago
'LS[33FMJack Sparrow']The thing about bombs from fighters falling into the bunker openings. THE BOMBS? ARE THEY JET PROPELLED FOR GODS SAKE? they fall in a diagnal line. shure for a while they fall like that but then they loose speed and drop like a rock. i cant stand that. and while im on the subject of airplanes, dive bombers have to be able to pull up from a dive fast. they ARE called DIVE BOMBERS for a reason!:deal:

Have you payed attention in physics class ?

When an object has velocity in a certain direction, it will try to maintain that direction.

Yes bombs will drop down and lose velocity. But they initially will do so in an arc that becomes flatter untill the bombs drop straight down. This arc ( still foreward flying bomb ) can be used to "toss" bombs though door openings, far enough to kill anyone inside.

The effect is created by flying fast and low, and releasing the bomb just before overflying the door. Piece of cake for veteran bf1942 and FH pilots.

"We" FH pilots know what aircraft are supposed to do, but we like to use the game engine to our advantage. We will divebomb with a Wellinton or Lancaster bomber, so that the bombs will group and fall in a small area. And all hit the area of 1 factory surface. And destroy that factory maybe in only one attack.

In reality these bombers would break apart doing that.....but a player level bombing the factories and hitting it only with 2 bombs per payload isn't going to do well in that map.

Aircraft are now excellent mg/cannon platforms to kill bunker occupants aswell, just come in low, aim your croshair steady for the bunker opening and fire. Move your rudder a bit to left and right and no-one that was standing up in that bunker survived. Bomber gunners can do that too, if their aircraft has a nose gunner position and the pilot is cooperating/aware that the forward machineguns of his bomber can be used to attack ground targets.

It is just a fact that current DICE bunkers do not protect from aircraft at all. Only from inexpereinced players that divebomb or level bomb them. To secure against this they need a lower (smaller) opening and an indirect route from the door to the inside of the bunker. Most real bunkers had a wall inside facing the door, often including a mg opening facing the door.




MR.X`

I'm too cool to Post

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30th April 2004

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#53 14 years ago

DiCE bunkers dont protect you from anything save artillery fire.




GeneralBergfruehling

Whiping out since 1942

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8th October 2004

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#54 14 years ago

Combined with NAMETAGS manning a MG42 in a bunker is really fun.

The enemy just needs to strafe the opening until the name flashed up and fire his Garand. Done.

(Another proof for what I try to explain most of the times. These really unrealistic elements ruin most of the day: nametags for the greatest part, ironsights....)

What good is any cover or concealment in e.g. a hedge if your position is given away by that f*cking nametag in big bright colors?

Its SO MUCH more fun to lay there in the hedge knowing only somebody really LOOKING for you and listening for you will find you. Its so much more fun to find somebody by his rifle sound( or muzzle flash than a stupid nametag!

(But lets not turn this fine bunker thread into a nametags thread)




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#55 14 years ago
'LS[33FMJack Sparrow']And the DD tanks they almost all died before the landings.:tank: My $0.10

Misconception. AMERICAN DD tanks almost all SUNK, because of bad weather. The wind was blowing them off course so they had to compensate by turning into the waves.. which flooded them. Brittish DD tanks and Canadian DD tanks mostly made it ashore fine. Also, Americans landed like 3 tanks, so putting a DD sherman wouldn't be too innacruate. It would make MG campers at least think twice about spamming the beach.




Beast of War

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28th May 2003

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#56 14 years ago
OhioanMisconception. AMERICAN DD tanks almost all SUNK, because of bad weather. The wind was blowing them off course so they had to compensate by turning into the waves.. which flooded them. Brittish DD tanks and Canadian DD tanks mostly made it ashore fine. Also, Americans landed like 3 tanks, so putting a DD sherman wouldn't be too innacruate. It would make MG campers at least think twice about spamming the beach.

Sure, but when tanks are used, we need AT gun bunkers aswell. Plenty of those too on those beaches.

I don't think Panzerfausts will do much good against from-a-distance-camping tanks strafing the bunker openings with mg fire or shooting grenades through it.




Comrade0Red

Za *TRA*, Za Kommunizma!

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25th March 2004

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#57 14 years ago

"maybe you have played once gotcha or paijntball and you went behind a cover just to be protected from the "angel fullauto fire" and you hear the paintball impacts on your cover." Anyone using an angel on full auto would be a fool, and don't worry will get his comeupins soon enough, probably lube his bolt and break it if he's that stupid. What you probably experianced was semi-automatic, the reason it fires so fast is because the electronic double finger trigger and the player "walks" his fingers over the trigger. With my shocker I can get up to 22 balls per second. My brother's Mastertech Angel4 Fly can get up to 31, I can't wait to get my angel speed so I can walk up to 32! Go to www.wdp.tv and click the watch the Angel Speed in action video to see what I mean.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#58 14 years ago

I think a destroyer would be a better option than a DD tank. The tank would dominate everything once it got off the beach.




Skipster

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29th July 2004

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#59 14 years ago
Comrade0Red"maybe you have played once gotcha or paijntball and you went behind a cover just to be protected from the "angel fullauto fire" and you hear the paintball impacts on your cover." Anyone using an angel on full auto would be a fool, and don't worry will get his comeupins soon enough, probably lube his bolt and break it if he's that stupid. What you probably experianced was semi-automatic, the reason it fires so fast is because the electronic double finger trigger and the player "walks" his fingers over the trigger. With my shocker I can get up to 22 balls per second. My brother's Mastertech Angel4 Fly can get up to 31, I can't wait to get my angel speed so I can walk up to 32!

So you agree with Armin then? I mean about the value of suppressive fire?




Big {Daddy}

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2nd October 2003

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#60 14 years ago

I agree with the general sentiment. However, those bunkers with the long narrow slits are not for infantry fighting. They are observation and range finding bunkers. I've attached three piccies, one of a naval range finder (notice the entrance defences), one of an AT bunker and one of a bunker defence turret. Most of the anti infantry bunkers round my way have been destroyed, but the theme is the same... small and weak, with one or two MG's positions.

If anyone wants a photo of something specific, PM me.