Variable Zoom Magnification -1 reply

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Frederf

I take what n0e says way too seriously

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2nd March 2004

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#21 14 years ago
KämpferHartmann can't we just have the normal view in a tank unzoomed, then the view with the tank sights zoomed?

AGREED! I like this idea because it offers the tank driver a sighless 1:1 view and perhaps a 4:1 or 8:1 zoomed in view with the tank sights. This allows the tanker to drive around in the normal view but forces them not to have the tank sights up the whole time, since it's hard to move and such peering through a magnified, limited view optics. In fact different zoom levels could be given to different tanks... soo a Sherman and a Tiger squaring off on Bocage over a long distance would see very different pictures of each other. This would also prevent tanks from having such insanely high situational awareness, especially while firing. A little side note... would it be possible the make the F10, F11 views (ext. front and rear) originate from close to the tank model and inside a polygon head of a periscope. Tankers did have the ability to look ahead and behind to view their surroundings, but they did so through not so grand exterior views.




Beast of War

Born to kill

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28th May 2003

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#22 14 years ago
FrederfAGREED! I like this idea because it offers the tank driver a sighless 1:1 view and perhaps a 4:1 or 8:1 zoomed in view with the tank sights. This allows the tanker to drive around in the normal view but forces them not to have the tank sights up the whole time, since it's hard to move and such peering through a magnified, limited view optics. In fact different zoom levels could be given to different tanks... soo a Sherman and a Tiger squaring off on Bocage over a long distance would see very different pictures of each other. This would also prevent tanks from having such insanely high situational awareness, especially while firing. A little side note... would it be possible the make the F10, F11 views (ext. front and rear) originate from close to the tank model and inside a polygon head of a periscope. Tankers did have the ability to look ahead and behind to view their surroundings, but they did so through not so grand exterior views.

Tank commanders had their head out of the turret 90 % of the time and used binoculars.......unless engaged in close combat, but then most had periscopes around their hatch wich enabled them to see 360 degrees anyway.......but not so well as with their head outside ofcourse.

So their view was excellent most of the time, would be rediculous to make FH tank view only very restricted.

Besides tanks are already prey to AT infantry that can destroy them far too easily. Not because the AT infantry weapons are too strong, i think they are realistic, but because most tanks are run by only one player that is virtually blind to the sides.....external view doesn't change that.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#23 14 years ago

Ok ok, so the view idea is a little cruel. Mostly because one doesn't and really can't effective use a tank like a tank and march across the battle for a few days having infantry clear ahead in suspect areas being careful. Also AT inf are way too abundant and the distances are unreally close. Anyway, opinion on my unsighted 1:1 sighted 4:1 idea? Which was my main point.




tvih

The Village Idiot from Hell

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30th December 2003

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#24 14 years ago

The sight magnifications should and probably will be similar to what they were on each tank.




Count Nosferatu

The Count Stalks...

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22nd February 2004

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#25 14 years ago

When I mean variable zoom I do NOT mean the zoom which is literally variable but instead the type of zoom where you can get 2 levels - 2x or 4x... although I'm not sure if this is the appropriate time scale for this. And this would be perfect for snipers since they have to be well positioned to use adjust the scope and fire - after al you don't want people who can run around, the crouch and smack you from half a click away with a scoped rifle. You want them to be knifed remember ;) An interesting subject of tanks has been discussed. Suppose you made it so that you can get the driver to stick his head out from the top: Ie make it so that tank views are like the Submarines - On hatch up mode, you can see 360 and you can fire with the main gun BUT you can be shot to pieces by either infantry fire or tank fire [explosions injure you] (your head is animated... you may even want to do a tank commander skin on some maps :D]. F9 activates binoculars through which you can fire. On hatch down mode you get a function pretty much the existing system - Commander view from the slit and F9 to bring about the gunsights. Devs... is this possible?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#26 14 years ago

Ah, what you have there is "Staged magnification fixed optics" as opposed to "Infinately variable optics" for rifles. My first impression is that no, the BF engine cannot do either. Nor should FH do this as it is my understanding that real snipers in WWII did not have more than one scope or the ability to change scope magnification in stages like that.




MR.X`

I'm too cool to Post

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30th April 2004

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#27 14 years ago

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*turns off sdk music*