I live on Gaming Forums
2nd August 2006
I remember, and I myt be wrong, that BF vietnam had in it's engine the little fact that bots could have impared vision of people in bushes and through smoke screens. I recall the first day playing it, when I lay in a brush and had a VC tank pass me by without turinng...And you know how those buggers are with their turrets compared to BF1942...They shoot EVERYTHING with shell rather than MG, so I wouldn't have lasted that long had they actually seen me. I'm wondering, is that the case in BF2? cuz I'm thinking FH2 here... Do bots have impared vision of units hiding in bushes or through smoke screens. If no, can this still be implemented with the engine, the devs having opened it's belly to figure out what they can and cannot do?
It feels so empty without me
24th September 2006
Funny, I wondered to ask what people think what FH would have looked like if it would have been made for BFV engine.Oh and I don't know why he didn't see you, maybe because there was some other targets up ahead and since you was lieing down the bot would rather attack other targets. In BF2 I think that bots see through smoke because I've been killed several times through smoke but BF2s smoke is not smoke anyway. Also Devs are full of surprises:D .
Work in progress
29th September 2003
I just take the view that the bots 'Infrared Vision' compensates for their tactical stupidity.
Bots in BF1942 can't be anywhere as smart and tactically inventive as a human - they always advance over the same lines and don't cooperate with each other. But they can partially compensate for that with their superior vision and superb accuracy.
As a human you have loads of advantages over the bots. It's only fair to let the bots keep the one or two advantages that they have - otherwise it's no challenge at all.