This is the WORST designed map I have EVER seen EVER. The germans only have 1 base and their tickets bleed. If they capture 5 out of 6 flags there is still NO allied bleed. German armour will last 1 second against the matty2, crusader, 6 pounder, 2x hurricanes and multitude of pick-up boyes AT rifles etc etc. Why do the allies get a boat in the middle of nowhere (and the out of bounds prevents them making any amphibious landings) that ONLY THE GERMANS CAN CONTROL? Ohians analysis of this map is entirely accurate up to the point where he forgot to give the axis guys wheelbarrow a punctured wheel.
There's only one MatildaII that spawns on this map, and it's at the main base. There are only 2 sniper kits, 1 for each side so some of your observations are exaggerated. But yes, the Vickers is too strong, by about 10mm. It's coded the same as the Browning .50cal, which is about 5-10mm too strong as well. Nerfing it down by that much should prevent these guns from penetrating the front of the PzIV, and sides at longer range.
I would say that a the inclusion of some PaK40s and maybe a German howitzer battery should help them win more often.
The Faustpatrone can not be historically included, as per it was introduced in 1943.
I like the way this map plays out now over before, but there is still tons of room for improvement.
There were 2 Matilda IIs in service when I played. One spawned at the back flags and one up front, or by moving the one up front, they forced another to spawn. Even if my multiple playtests were clouded by frustrated rage, 1 Matilda II is too much.
Also, I could have sworn that Allies had a sniper kit at 3 of their flags.
The Vickers .50 cal should be a bit less powerful then the Browning .50 cal, but its good to hear that its a bug and is being fixed.
Armour-wise, it does seem that the germans are at a bit of a disadvantage, especially against the Matilda II('s). (edit) I noticed two of them as well... The aircraft only spawn when Axis capture all the middle flags. One other thing I noticed... in the Axis base, the aircraft respawn but the pilot kits don't. Here's a little pic of the Axis aircraft:
'[11PzG USMA2010'][...]and maybe a German howitzer battery should help them win more often.
yes, the map is perfect for it. the base feels far enough away, with the hills and everything. a proper battery would be very cool on that map. to enhance the feeling have the individual howitzers fire at separate times (click fire, first gun fires, 0.1sec later the second fires, then 0.3sec later the third fires, and so on)
OhioanThere were 2 Matilda IIs in service when I played. One spawned at the back flags and one up front, or by moving the one up front, they forced another to spawn. Even if my multiple playtests were clouded by frustrated rage, 1 Matilda II is too much. Also, I could have sworn that Allies had a sniper kit at 3 of their flags. The Vickers .50 cal should be a bit less powerful then the Browning .50 cal, but its good to hear that its a bug and is being fixed.
The vickers .50 cal could be both more or less powerfull, it depending on which 50 cal cartridge was used (and also what us 50 cal its being compared to). There was a decent range even with the US 50 cal, such as between ball cartridge and AP cartridge or ones with a higher or lower number of grains(of charge). Im not sure what sure which 50 cal the vickers, did fire but It was the AP variant so it did not have the penetration of the us 50 cal ball cartridge either way. It could very easily be higher then us AP 50 cal round . (i dunno if the current US 50 round is coded for ball or AP penetration, in which case if it was the ball its almost definately higher) http://www.vickersmachinegun.org.uk/ According to that site, the .50 cal Vickers MK V was the standard one used in vehicles in WW2, so the key to finding accurate pentration values would be to find what cartridge version it fired in the VI tank, and specifically when firing the AP version of the shell. For example, the 120sr version with AP would be better then a us .50 caliber ball fired from a m2 and probably better then even the AP round. I have not found the penetration figures for the different m2 rounds and the vickers, though, but there will be differences. One issue with it is that being water-cooled it shoudl be able to fire nearly indefinately, but it still overheats even though the ovehreat bar does not move.
Hmmm...that's strange about the 2 Matildas. I'm looking at the relevant code and only one should appear at a time, and at one place. Something funky is going on. The planes spawn when the back flag just outside the Allies main is taken by the Germans.
And I didn't say the .50cal is being fixed, I'll have to consult with the coders to make sure it's alright with other things. Will look into the batteries. I wanted to remain as realistic as possible with the vehicles used at Tobruk at this time. Even the Crusaders shouldn't be here. Ideally I want Aussies vs Italians. Maybe I should remove all Allied armor except a few MkVIs?
Al CaponeI played it and noticed hardly any changes! Where are the planes on the map??? :confused:
The German planes spawn to the west of their Base (after they get a Cap). The British ones spawn to the North (and a little east) of their back Base (main). I like the layout of the revised Tobruk: The "Rats" made it very hard for the Germans to take originally; so why shouldn't it be hard for them in FH? BTW- I have played the Map 5 times since the change. Once just a week ago. The Germans won twice ( [BC] had a Squad on the German side one time, and I was Brit the other...). We capped a Flag, and the Stuka BOMBED the Matilda: The rest was easy after that. -The Matilda eventually re-spawned. But by then we had taken the frontline flags, and brought up everything. So by the time it re-spawned we were able to deal with it... I've only seen ONE Matilda on this Map. The Macchi is SWEET: But I do think it needs a little tweak on it's performance. It was a good Aircraft. Unfourtunately (back then) the Italian Pilots were notorious for performing "airshow" maneuvers; and were picked off due to this. I guess the Italian Pilot-Training was a little LACKING. The Folgore was more maneuverble than the four-cannon HurriBombers. The Brits actually REMOVED the outer two cannon on the four-cannon model and installed a couple of .303's to combat it: The extra cannon (s) caused the HurriBomber to stall easily in tight maneuvers...