What tanks were for in WWII -1 reply

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Beast of War

Born to kill

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28th May 2003

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#1 14 years ago

Most FH players think tanks in WWII were designed to destroy other tanks.....while today that is probably true, and late war tanks like the Panther already began to specialize more in a tank killing role, tanks were used to kill infantry and attack field fortifications and front lines in support of infantry.....

Now, i can tell you that in words but then i'll be just another smartass with an opinion. To show you how they were used i took pictures of one of the better realistic warmovies out there : Cross of Iron. Obviously the FH devs watched a lot of Band of Brothers and Saving private Ryan ( hence all the infantry focussed maps ? ) but neglected a bit to watch real movies about the grimm situation on the Eastern Front. ( outside Stalingrad ofcourse....Germans fought 4 years in Russia and almost all of it was in open country, not in cities..... )

tank1jjpeg.jpg

[COLOR=Red]Infantry dismounting for the attack (FH supports this too) [/COLOR]

Tank2jjpeg.jpg

[COLOR=Red]A typical offensive......tanks spearhead the attack and waves of infantry follow.[/COLOR]

Tank3jjpeg.jpg

[COLOR=Red]A good way to cut through barbed wire and make a path for infantry[/COLOR]

Tank4jjpeg.jpg

[COLOR=Red]Although the this is 80 mm mortarfire, it HE fragmentation and does not hurt a tank......it is highly - think of a 30 meter radius - lethal to infantry though [/COLOR]

Tank5jjpeg.jpg

[COLOR=Red]In FH a wooden chair can stop a tank...in real life that is a bit diffrent, look what this T34 does to concrete anti tank defences[/COLOR]

Tank6jjpeg.jpg

[COLOR=Red]Just smashing through them asif it wasnt there....[/COLOR]

Tank7jjpeg.jpg

[COLOR=Red]Flattened....[/COLOR]

Tank8jjpeg.jpg

[COLOR=Red]Trenches and field fortifications do not stop a tank.....tanks were already designed to cross trenches in WWI[/COLOR]

Tank9jjpeg.jpg

[COLOR=Red]Because this is a realistic movie the each German doesn't have a Panzerfaust in his hands......[/COLOR]

Tank10jjpeg.jpg

[COLOR=Red]Trench crossing is no problem[/COLOR]

defence1.jpg

[COLOR=Red]Defence against an enemy offensive against a front line was done with this weapon almost exclusively : Anti tank field gun ( nice detail : the turret is blown off and tumbles high in the air....very common for internal ammo explosions ) [/COLOR]

defence2.jpg

[COLOR=Red]Mortars 80 mm HE fragmentation shells to kill the waves of infantry following the tanks[/COLOR]

defence3.jpg

[COLOR=Red]This is a realistic movie.......German soldiers were not individually eqiupped with expacks or panzerfausts ( or panzerschrecks )......the millions of common soldiers had to do with weapons that were widely available at the front lines.......such as mines. [/COLOR]




LIGHTNING [NL]

FH2 Developer

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#2 14 years ago

Those are some nice screenshot there, what software do you use to capture them?

Also, does anyone else have the feeling that "the storm" was loosly based of the scene in Stalingrad, with the T-34's in the snow?




cheesemancrusader

GF best viewed w/ pants off

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#3 14 years ago

Give or take a town and 10-20 flak 18's. Sure.




Beast of War

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#4 14 years ago

'LIGHTNING [NL']Those are some nice screenshot there, what software do you use to capture them?

Also, does anyone else have the feeling that "the storm" was loosly based of the scene in Stalingrad, with the T-34's in the snow?

Yes, but FH most mappers always ruin a battlefield by throwing a map full of houses......do you see any houses here ? Do you think there were a lot of houses in the vast stretched Russian steppes, plains forrests and marshes ?

If there was a farm in the way, it would be flattened before the battle anyway......do you really think military leaves a building standing in line of sight/fire ????

I will post something about how a frontline really looked later on........




LIGHTNING [NL]

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#5 14 years ago

If I remember correctly there was this huge brick factory behind the german lines, but anyway, how did you take those screencaps? If you tell me, I'll post some of the tank-scene of Stalingrad later on...




Beast of War

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#6 14 years ago
'LIGHTNING [NL']If I remember correctly there was this huge brick factory behind the german lines, but anyway, how did you take those screencaps? If you tell me, I'll post some of the tank-scene of Stalingrad later on...

You are correct, this was near a ( ruined ) brick factory but that is diffrent from a map full of houses Lightning.......

A little program called Fraps.....it is used for displaying framerate, but you can also make screenshots ( and small movies ) with it.




LIGHTNING [NL]

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#7 14 years ago

Hehe, I should have know that, I have fraps...

Anyway, here goes. The Germans in Stalingrad are almost encircled and small German units are desperatly trying to keep the last passage open until the get the final order to retreat (which they did not get in the end).

Stalingrad1.jpgStalingrad2.jpgStalingrad3.jpgStalingrad4.jpgStalingrad5.jpgStalingrad6.jpgStalingrad7.jpgStalingrad8.jpgStalingrad9.jpgStalingrad10.jpgStalingrad11.jpg




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#8 14 years ago

I definately agree with this idea that there were hundreds and even thousands of battles fought on the eastern front which were fought on plains and outside of forrests, etc. I think that there is also too commonly a tendency for maps to depend on objects to make them unique, instead of the geographical layout. that is a real trick to do.

another thing is that these battles would change over the course of the weeks and months that they were fought, even though they were commonly fought within the same basic areas. (this is especially true in the later years of the eastern war, where the German army was just trying to keep the Russians from breaking through the gaps in their lines. What I might suggest is multiple maps with subtle differences between them wich represent the same places at different times (the reason I suggest this is that it would assist in the diversifying of these otherwise "plain/plane"-both terms are applicable-maps.




S1l3ntSt4lk3r

I'm too cool to Post

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27th May 2004

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#9 14 years ago

since we have destructable barb wire, can we import that code into other stuff like destructable concrete blocks, and then if we are lucky... destructable buildings just a suggestion




Kämpfer

I take what n0e says way too seriously

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#10 14 years ago

Well the difference between those and what really happens in FH...

There are not any frontlines in FH, it is a completely liquid battle with players diffusing through the "frontline" all the time. Infantry staying behind a tank will not get any cover because of the fact that there is no frontline and the fact that weapons in FH are very accurate and lethal(someone can easily pop up with a rifle and kill you before the tank notices as you are attempting to give the tank support). Riding on a tank isn't a very smart decision either considering an enemy tank could be lurking nearly anywhere and one hit will usually be enough to destroy your friendly tank. Even if you do get a chance to jump off before the enemy tank can destroy your friendly you will easily be mowed down by the tanks exceptionally accurate coaxial MG.

Though I do agree with you that more realistic battles and a more accurate use of weapons for certain timeframes would be nice.