What will FH2 add in terms of gameplay? -1 reply

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#1 11 years ago

Hey guys,

I have played FH hope on bf42 for a long and it is by far the best shooter out there (until my bf cd broke last year). But I actually think that all that flag capturing is quite unnatural. I would love to see more objective gameplay. Things like: destroying a building or bridge befor moving to the next point, Holding a point as long as possoble until (fictional) reinforcements arrive, stealing some documents, getting more supplies if you have won the last map, ... The way the shooting works, the maps, the vehicles, ... will all be great I know it because I know what you guys can do, but I haven't heard that much about new gameplay ideas. Maybe that is because I haven't read some stuff but I would like to know :D




Biiviz

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29th February 2004

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#2 11 years ago

A Capture the Flag mode but with some secret maps or documents would be quite nice to see.




ctz

FH Devolver

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17th May 2004

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#3 11 years ago

well, there's a lot of stuff already which will be announced in news in due course. i've written 3000 lines of gameplay python already for fh2.

to give a sense of scale the commander radio stuff we announced a few weeks ago is 82 lines of python.




Guest

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#4 11 years ago

Rrr sounds sexy. Don't you want to give as some sneak peeks into the gameplay? I'm realy anxious to see some ideas you have put into motion :deal:




It's Happy Fun Ball!

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21st October 2005

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#5 11 years ago
ctz;3528604well, there's a lot of stuff already which will be announced in news in due course. i've written 3000 lines of gameplay python already for fh2. to give a sense of scale the commander radio stuff we announced a few weeks ago is 82 lines of python.

I have no idea what that means, but it sounds good! :beer: