Where would you like sound and visual samples from for FH2 -1 reply

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Guest

I didn't make it!

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#11 10 years ago

Pfft, a game without good sound is like sex without emotions




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#12 10 years ago
Rawhide;4684085Pfft, a game without good sound is like sex without emotions

So a game is best played on mute? :uhm:




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#13 10 years ago

Kev4000 they use condensator mics to record them, they use a few different ones for each sound... they use real bullets ofcourse.. sounds are like textures, you can take one and edit it to become original... ofcourse you cant buy a gun, but you can buy sounds from libraries, or simply rip sounds and make sure you edit it enough to lose its original quality.




mydjinny

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2nd August 2006

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#14 10 years ago

FH probably has the best sound I have heard in any game, moreso than any mod for Battlefield, I have heard... Even compared to COD, BIA or other WW2 game series...

the trick is not just sounds that sound good, but sounds that can represent the cacophony of war, but is not in its self, cacaphony... Remember sounds from COD1... Quite painful, right...

Clear distant sounds versus close-up sounds, sounds that aren't too high pitched, have good bass, that's what I'm talking about.... Honestly, Brutwurst was right on with that one... Even mods of FH1 veer slightly off good sound when it comes down to it... Even if their sound effect is closer to the real thing....

Its not just about better samples, its about samples that strike a balance between reality and 'enjoy-ability'... Pretty much, the theme that runs through every aspect of FH, no?

And to saMNadine, do try playing FH with awful sound effects and you might tell the difference in gameplay... Its the net-effect people look for in a good experience, even they can't tell what that nice spikey-after taste is (here the sound)




Tiny578

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8th October 2008

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#15 10 years ago

Good sounds are very important to me, I think Steel Beasts 1 is a proof of how it gives a really solid feel even when the graphics is really bad.




Spencer the Great

Posts are always rough drafts

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29th May 2005

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#16 10 years ago

I didnt like the sounds of the M1 garand in Saving Private Ryan. They sounded like play guns, no oomph to them. This was especially noticable in the omaha beach scene when they are providng covering fire for the sniper. Even if the sound does get muted after rapid fire there is still a huge report/echo after the last shot.

In the end of the movie when Upham shoots the german, the rifle has a huge report, for dramatic effect no doubt.




Thamu

Brazil,presents in WW2

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5th May 2008

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#17 10 years ago
saMNadine;4683858sounds are for me the less important feature of a game, specially for forgotten hope. I don't care if one model has a better sound like game XYZ than the current one in FH2. I just want a good playable game to enjoy when I'm playing it, and if possible good sounds, but at last (ofc more is better than less, but taking so much time for one mod release you should priorize)

So,You dont care if u shot a pistol and you hear a Bazooka sound?




Kev4000

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5th October 2007

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#18 10 years ago
Thamu;4693780So,You dont care if u shot a pistol and you hear a Bazooka sound?

I have a feeling that's not what he meant. Some people care less for sound then others, same with graphics, enviroment, gameplay, etc.

I always like sounds. I like the ones with extra-bass, because when a grenade explodes beside me I want it to feel like there's a grenade exploding beside me, so I want more bass then the sound actually gives off. I want the ground's rumbling to be taken into effect with the bass.




Lainer

[130.Pz] Obgr. Lainer Grn.

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1st July 2005

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#19 10 years ago

Kev4000;4693831I have a feeling that's not what he meant. Some people care less for sound then others, same with graphics, enviroment, gameplay, etc.

I always like sounds. I like the ones with extra-bass, because when a grenade explodes beside me I want it to feel like there's a grenade exploding beside me, so I want more bass then the sound actually gives off. I want the ground's rumbling to be taken into effect with the bass.

Hell yeah!:nodding: I may not give two shits that first 30 minutes of playing a game but after awhile I tend to notice those sound effects and that is what keeps me in the game even more so then the graphics.




mydjinny

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2nd August 2006

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#20 10 years ago

I'd say, mine's the exact opposite. After 30mins, I can hardly see the graphics in FH, but I sure can hear the fine details... the little ones I like, the ones I love, the ones i wince when I hear...

I definitely agree with Kev4000 - Kinda why I love the PZIII canon sound so much i.e. the one with a long gun.... Same for the Pak38, I recall - Much reveb, much oomph

I'm really particular about sound, invest as much on my PC for it too - Speakers, soundcard etc...

@Spence, I understand exactly what you mean about SPR M1 sound... Exactly in the order it was presented... Kinda why I love the sound from Letters from Iwo so much... Reveb...oomph.. Like BIA's M1 with a bit more metal in it

I like to think back to a sound and imagine why it ended up the way it was

A gun, canon, pistol fires... I like to analyze the hollow sound it makes and base it on the calbre, firing mechanism and unique features of that rifle...Then the metal sound should be right to give me a sense of the metal hitting metal part of the 'percussion' system. For a canon, I'd like to hear the shell ejecting like was the case in Bratwurst new sound mod for FH2... Maybe even muffled voices repeating routines on the firing process... Key word 'Muffled' so it doesn't get tiring

An explosion goes off, I want have a sense of the breakup blast of the grenade or impact of the shell, and at the end the dust settling, and the feel that it is not just some 'sand' but real weighted particles moved and falling...Kinda why I prefer Fh1's explosion to Fh2, even if it wasn't the finest sounding effect, for its system it was perfect when you want the sense of a near-miss...No - A near Hit ...LOL