Why Bombing the Reich SP is so laggy? (bonus: grand slam bomb!) -1 reply

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Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#1 11 years ago

No the Wellington has this:

rem *** WellingtonBoobsHolder *** ObjectTemplate.create FireArms WellingtonBoobRack ObjectTemplate.setNetworkableInfo HotChicksInfo ObjectTemplate.aiTemplate WellingtonBoobs ObjectTemplate.projectileTemplate DD-Boobs ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.magSize 2 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 0 ObjectTemplate.autoReload 0 ObjectTemplate.reloadtime 66 ObjectTemplate.roundOfFire 1 ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.setPickupPotential c_PIAltFire ObjectTemplate.addFireArmsPosition -0.25/-1/0 0/0/0 ObjectTemplate.addFireArmsPosition 0.25/-1/0 0/0/0 ObjectTemplate.AmmoType 0

rem *** Wellington_Front_Mouth *** ObjectTemplate.create FireArms Wellington_Front_Mouth ObjectTemplate.setNetworkableInfo HotChicksInfo ObjectTemplate.loadSoundScript Sounds/WellingtonHotChick.ssc ObjectTemplate.aiTemplate WellingtonMachineGun rem ------------------------------------- ObjectTemplate.visibleBoobsTemplate e_Buzzum rem ------------------------------------- ObjectTemplate.projectileTemplate 12inchBProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.setTracerTemplate Tracer_12inchBProjectile CRD_NONE/36/48/36 ObjectTemplate.magSize 0 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 750 ObjectTemplate.roundOfFire 20 ObjectTemplate.setMinDev 0.35 ObjectTemplate.setAsynchronyFire 0 ObjectTemplate.setFireCameraShakeBootyState ObjectTemplate.addFireArmsPosition 0.193/-0.003/0.821 0/0/0 ObjectTemplate.addFireArmsPosition -0.215/-0.03/0.821 0/0/0 ObjectTemplate.AmmoType 10

rem *** Wellington_Backside_Gun *** ObjectTemplate.create FireArms Wellington_Backside_Gun ObjectTemplate.setNetworkableInfo HotChicksInfo ObjectTemplate.loadSoundScript Sounds/WellingtonBootyBarrel.ssc ObjectTemplate.aiTemplate WellingtonMachineGun rem ------------------------------------- ObjectTemplate.visibleBarrelTemplate e_Butt36 rem ------------------------------------- ObjectTemplate.projectileTemplate 7,7mmBProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.setTracerTemplate Tracer_7,7mmBProjectile CRD_NONE/36/48/36 ObjectTemplate.magSize 2000 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 750 ObjectTemplate.roundOfFire 20 ObjectTemplate.setMinDev 0.35 ObjectTemplate.setAsynchronyFire 0 ObjectTemplate.setFireCameraShakeBootyState ObjectTemplate.addFireArmsPosition 0.202/-0.003/0.814 0/0/0 ObjectTemplate.addFireArmsPosition -0.205/-0.03/0.814 0/0/0 ObjectTemplate.AmmoType 10




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#2 11 years ago

just make a testmap using no statics, daylight skybox and the same AI and spawn points/flags as BTR. as for the code, as long as you make the bomb in the way you want it, and then direct your new vehicle that carries it to have it in its weapons, it should be OK.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#3 11 years ago

Wallo, you turd, I just shot coke out of my nose.

LOL.




General_Henry

Veteran Tanker

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29th April 2006

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#4 11 years ago

this makes me hard to test the grand slam bomb wth!

the poor guy is still being blew up bhy my grand slam bomb though :D (i think he at least being blew up to 921 pieces)

screenshot124al8.jpg




Meadow

You might very well think that

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21st February 2004

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#5 11 years ago

I *think* it's something to do with the high density of statics and large numbers of planes.




General_Henry

Veteran Tanker

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29th April 2006

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#6 11 years ago

:( but i just found that wellington don't carry grand slam bombs lol(it should be lancaster)

rem *** lancasterSlamBombHolder *** rem *** Slam bomb is a lame bomb*** ObjectTemplate.create FireArms lancasterSlamBombRack ObjectTemplate.setNetworkableInfo PlaneFireArmInfo ObjectTemplate.aiTemplate LancasterBombs ObjectTemplate.projectileTemplate SlamBomb ObjectTemplate.projectilePosition 0/-1/0 ObjectTemplate.magSize 1 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 0 ObjectTemplate.autoReload 1 ObjectTemplate.reloadtime 10 ObjectTemplate.roundOfFire 4 ObjectTemplate.setAsynchronyFire 1 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.addFireArmsPosition 0.00/0.1/0 0/0/0 ObjectTemplate.AmmoType 9

ObjectTemplate.create Projectile SlamBomb ObjectTemplate.createNotInGrid 1 ObjectTemplate.loadSoundScript Sounds/Bomb.ssc ObjectTemplate.geometry 10kkgbomb_M1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.timeToLive CRD_NONE/20/0/0 ObjectTemplate.damageType 1 ObjectTemplate.material 244 ObjectTemplate.material2 202 ObjectTemplate.radius 60 ObjectTemplate.stopAtEndEffect 1 ObjectTemplate.dieAfterColl 0 ObjectTemplate.hasCollisionEffect 1 ObjectTemplate.mass 10000 ObjectTemplate.gravityModifier 3 ObjectTemplate.drag 1 ObjectTemplate.setHasPointPhysics 0 ObjectTemplate.YModOnExplosion 2.0 rem ------------------------------------------------- ObjectTemplate.addTemplate Bomb_wing ObjectTemplate.setPosition 0/0/-0.5 ObjectTemplate.addTemplate Bomb_wing ObjectTemplate.setPosition 0/0/-0.5 ObjectTemplate.setRotation 0/0/-90 rem -------------------------------------------------

GeometryTemplate.create StandardMesh 10kkgbomb_M1 GeometryTemplate.file 1kkgbomb GeometryTemplate.scale 5.5 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 30 GeometryTemplate.setLodDistance 2 50 GeometryTemplate.setLodDistance 3 100 GeometryTemplate.setLodDistance 4 200 GeometryTemplate.setLodDistance 5 500

is this code all right?




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#7 11 years ago

no, you need more boobholders.




Sgt.kar98

Back from the dead

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23rd November 2004

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#8 11 years ago

What mean the UK control towers anyway? It´s a building that is on the mini map,so it´s like a vehicle,or like the factory of Battle of Britain.But you can´t enter and it doesn´t blow in pieces...WTF?