Why was the Pistol removed from the Rifleman class? -1 reply

Please wait...

[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#101 14 years ago
OneTinSoldierWell that's pretty strange. When I pick the engineer class in 0.67 I don't get a pistol. Could you please tell me what map this was on and what team you were on? Perhaps it has something to do with the server you were you playing on? Anyway, strange. One Tin Soldier

Guadalcanal, Japanese side, Wolf server.




SilenT AssassiN

A South African Bohemian

50 XP

9th October 2003

0 Uploads

1,951 Posts

0 Threads

#102 14 years ago

I'm pretty sure they just removed the pistol from teh assault class.




Equis Legionis

Nothing Clever to Say

50 XP

7th August 2004

0 Uploads

302 Posts

0 Threads

#103 14 years ago
'[SYN Ace']If you want to give your enemy's sharp pointy object several extra feet of reach over you, then you're crazy. Even if you got past his guard, you're probably going to be eating his rifle butt. Now, in FH it might not help out, because I don't know if the bayonet code in Road to Rome added length into the equation or if it was the same distance as a knife and just a different animation.

I was speaking strictly in relation to the game engine. If an extra distance isn't coded into using the bayonet, then there is no point. Pull out your knife and begin doing the knife fight dance. If an extra distance can be coded, then I would like to see it implemented for not only bayonets but shovels as well.




Beast of War

Born to kill

50 XP

28th May 2003

0 Uploads

2,698 Posts

0 Threads

#104 14 years ago

Bayonet in Road to Rome had an extended range of damage....it was very lethal at close range, ( only instant lethal in the head though, else 2 stabs ) and especially usefull since you didn't have to crouch/go prone to kill enemies laying on the ground. You could just stab them standing up....

Against rifle opponents it can hold it's own, if you manage to dodge their bullets untill you rushed them through. It outranges a knife so you can in each case beat that, but in a pistol duel it is kind of "slow ROF" , the stabs are slower repeating then the pistol fires bullets. But a bayonet tends to be more "accurate" against a lag/packet loss dancing opponents up close in this engine.

But since less classes have a pistol, a bayonet becomes more usefull. Certainly in the early stages of the war, where most classes are armed with rifles. All they need to do then is reduce pistol use to those that historically really had one ( officers and specialists - sniper, MG gunner, AT gunner, vehicle crews - and non combat troops ) and the bayonet will be a very usefull and much used weapon.

Too bad we can't have the Medal of Honor/Call of Duty melee action with the rifle buttstock. Because together with the bayonet, that really belongs to real life close quarters rifle combat. If your dad or grandad was in the army before 1960 and was still armed with a rifle, chances are he had to learn to fight like that....and can tell you more about it. ;)




Solo4114

Scoundrel Extraordinaire

50 XP

16th September 2002

0 Uploads

1,460 Posts

0 Threads

#105 14 years ago

The problem with the bayonet in RTR was that, if you fired a round from your rifle, you HAD to chamber the next round. You couldn't interrupt the chambering animation, so a lot of times you'd fire, miss, go through this incredibly slow animation, and the bayonet would end up going unused because, hey, by that point, you might as well just fire again.




Beast of War

Born to kill

50 XP

28th May 2003

0 Uploads

2,698 Posts

0 Threads

#106 14 years ago
Solo4114The problem with the bayonet in RTR was that, if you fired a round from your rifle, you HAD to chamber the next round. You couldn't interrupt the chambering animation, so a lot of times you'd fire, miss, go through this incredibly slow animation, and the bayonet would end up going unused because, hey, by that point, you might as well just fire again.

The point is, waving the rifle around at an enemy dancing around you, shooting a rifle due to the maxed out crosshair and/or bf1942 netcode lag is a very unsure way of defending yourself.....it is really emergency defence because you have nothing else.

And the bayonet doesn't have a crosshair, so will still be accurate waving the gun around.....

All in all, close range it is better to stab someone with a rifle attached bayonet then try to shoot him with a rifle.....even against pistol users, a rifle user is far better off with a rifle attached bayonet that works ( has the extended range that is ) as the pistol user also has a maxed out crosshair....only less then that of a rifle.




Solo4114

Scoundrel Extraordinaire

50 XP

16th September 2002

0 Uploads

1,460 Posts

0 Threads

#107 14 years ago

True. Very true. But the bayonet should be a bit more lethal than the knife, I'd say. Not tons more lethal, but a little bit more (maybe 25% more damage?). The way we use a knife in the game is all slashing attacks which, unless you hit an artery or the throat, probably won't kill you. The bayonet actually involves stabbing pretty deep, which would be pretty trauma-inducing, I'd think.




Ukko-Pekka

Hakkaa päälle pohjanpoika!!!

50 XP

25th May 2004

0 Uploads

509 Posts

0 Threads

#108 14 years ago
SilenT AssassiNBeen suggesting this thing for a while now :-/ But the devs will never implement this in fear of losing some fans or something..

Why would FH loose any fans :confused: Class limit would just make the mod more realistic and more playable:smokin:




Big {Daddy}

Get in!

50 XP

2nd October 2003

0 Uploads

1,708 Posts

0 Threads

#109 14 years ago
Solo4114True. Very true. But the bayonet should be a bit more lethal than the knife, I'd say. Not tons more lethal, but a little bit more (maybe 25% more damage?). The way we use a knife in the game is all slashing attacks which, unless you hit an artery or the throat, probably won't kill you. The bayonet actually involves stabbing pretty deep, which would be pretty trauma-inducing, I'd think.

A bayonet wound to the body should be instant death imo. Your not getting up from 12" of cold steel twisting around in the belly.




Sputty

Master of Kittens

50 XP

13th January 2004

0 Uploads

927 Posts

0 Threads

#110 14 years ago

Using that logic any bullet should be one hit kill, which would further weaken riflemen