Another thing that I really like about this mod is the fact that some one beefed up the tracers (esp. on the some of the flak)
one thing about the flak, though. I wonder if its possible to have the smoke from the explosions hang in the air just a little longer. I bet that someone could figure out how to do this without causing too much lag. maybe.
i want bigger explosions on planes after they are blown up. and mabe the type 96 on more maps. very cool gun.
*looks about for the noob bashing squad :lookaround: ok all clear, i want night maps like operation overlord paratrooping, pegasus bridge and maybe some russian front night maps.
Lag is the worst thing FH has.
I think that to have more vehicles, weapons, maps, etc. it's cool, but I think that FH has enough of this stuff and now the priority have to be optimize the code to reduce the lag. Some nice large maps or maps with a lot of vehicles are unplayable in practice, and the lag is the problem.
I know that to include more features it's a must in the release of a mod, because users (me included) love new vehicles and maps or more realistic weapons and enviroments.
But FH is enought GOOD at this time to spend more time depurating its code and making a better gaming experience.
I don't write about the good features and things FH has because there're a lot (greetings FH devs!!) and I think it's better to talk in this thread about things that need to be upgraded or changed.
FH it's the best BF1942 mod, I think. And I hope it'll have more recognition of online gaming community in near future.
I dont know if this is intentional or not but on most Pacific maps with patrol boats/pt boats there is no way to rearm them that I am aware of.
Most of the time I pick a engi class when I plan on hopping in one simply because the only way to re arm is beach the sucker when the ammo is expended and exp pack it to force it to respawn re armed. Really hate it when I am running in cover zig zagging only to get sniped in 1 shot by someone with a bolt action rifle who crouched down and immediately popped off a shot. Only other thing I hate but isnt FH's fault is to many maps are won simply by which ever side has players with super fast load times. Well not super fast but the fastest load times anyway. Peace to ya.
Kamikaze-ing isn't that big a deal. Most people use bombs now anyways, unless they see a juicy target that needs to be taken out, like a King Tiger. The devs did mention that the problem was "fixed" in .62, but I don't know what or how.
Maybe make the Ju87b (is that it?) Stuka with the 37mm AT cannons a bit more powerful, at the moment its quite difficult to kill tanks with it such as T-34/85's.
You're thinking of the Ju-87G-2. It had no bombs or divebrakes, just twin 37mm cannon. Could only be in post 1943 maps for realism reasons.
See, IL2 teaches more than any other videogame!
You're thinking of the Ju-87G-2. It had no bombs or divebrakes, just twin 37mm cannon. Could only be in post 1943 maps for realism reasons. See, IL2 teaches more than any other videogame! And if you are going to add in power to the G-2, put in the Il-2 Sturmovik 3M. It was armed with twin long shot (meaning more powder, more energy) 30mm cannon. And that plane should be able to take tons more hits than it currently does. Ive flown that thing with no oil, and my elevators and rudder shot off my some bitch panzer II before. But thats another story...
USMA2010Ive flown that thing with no oil, and my elevators and rudder shot off my some bitch panzer II before. But thats another story...
How old are you comrade? :lol: