Your top 3 requests to make FH a better mod -1 reply

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Nigosky

FH beta tester

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28th July 2003

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#31 15 years ago

weather effects Limit Class in menu Six class add to menu




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#32 15 years ago
Nigoskyweather effects Limit Class in menu Six class add to menu

why do we need 6 classes? also the finnwar's class limitation isn't dependent on the server's total (as it is now, i think), so it'd be stupid to implement it.




Eglaerinion

Vault Dweller

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22nd September 2003

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#33 15 years ago

1 Dynamic class limitations (dunno if possible), I'm getting sick of seeing 9 out of 10 players walking around with a smg. It's rediculous. 2. Realistic tank damage model, you will either penetrate a target or not. 3. Switching between HE (with large splashdamage) and AP shells in tanks. Edit: screw them pilots :lol:




D_Day_Dawson

Missing in action

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7th August 2003

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#34 15 years ago
MkH^Ever tried FinnWars? They have a similar control in tanks. Both tracks must be controlled separately.

No, I'll have a look though, thanks :)




Gynsu2000

I don't spend enough time here

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13th October 2003

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#35 15 years ago

1- weapon balance (english pistol sucks, PPSh is so over all weapons, even Stg44, rifle grenade is just an easy frag weapon ... ) 2- Map balance (e.g. Tobruk, I can't believe the FH version of this map has been beta-tested) 3- No 3, this mod is excellent and if " first points are took care off, it'll rock even more.




MkH^

FH tester

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25th September 2003

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#36 15 years ago

Eglaerinion1 Dynamic class limitations (dunno if possible), I'm getting sick of seeing 9 out of 10 players walking around with a smg. It's rediculous. [/quote]

If you are talking 'bout class limitations, it's very much possible. Both FinnWars and Silent Heroes have done it.

2. Realistic tank damage model, you will either penetrate a target or not.

GREAT suggestion. This is something I'd really like to see.

3. Switching between HE (with large splashdamage) and AP shells in tanks.

Good suggestion likewise.

[QUOTE='[5th] Mayworm 2nd'] 2. I would also like to see more aircraft, which is like asking for more punishment since I rarely fly, but I get tired of seeing four and five guys wait for planes. Lets give them a plane and hope they can fly. I would like to see two or three stukas and 109s on the larger maps like Gazala. Didn't the Germans have air control anyways in the earlier stages of fighting? So whats with them being outplaned in almost every map? (Karkov, Gazala, etc..)

How fun would that be for tankers? With three Stukas on Gazala, carrying four bombs each, it would be nearly impossible for the tankers to reach even the first flag.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#37 15 years ago
judge reinholdwhy do we need 6 classes? also the finnwar's class limitation isn't dependent on the server's total (as it is now, i think), so it'd be stupid to implement it.

pilot class for carrier based maps




urseus

|LAB|urseus²

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8th May 2003

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#38 15 years ago
MkH^How fun would that be for tankers? With three Stukas on Gazala, carrying four bombs each, it would be nearly impossible for the tankers to reach even the first flag.

True. God knows im scared to take the tiger out of the hanger on breakthrough anymore. I just get rammed by spitfires.




Eglaerinion

Vault Dweller

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22nd September 2003

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#39 15 years ago
MkH^If you are talking 'bout class limitations, it's very much possible. Both FinnWars and Silent Heroes have done it.

With dynamic I basicly mean that it changes according to the number of players. Say 1 out of 10 players can have a LMG, 1 out of 10 players can have a AT weapon, 2 out of 10 players can have a SMG and the rest uses a rifle. Off course there can be placed kits with AT weapons or SMG's at outposts or in the base but not to many. Say a server has 20 players on each side, that means that the team has: 2 light machine gunners, 2 anti tank units, 4 submachinegunners and 12 rifle man.




protector

Helping FH Devs Tell Lies

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13th July 2004

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#40 15 years ago

1.Working bayonets 2.2nd pilot seat in bombers 3.no king tigers and tigers on the same map